PLEASE NOTE:

  • This update is a total repackaging of all of our files and assets. Download and install may take longer than usual.

  • When you start the game for the first time, shaders will recompile which may results in reduced performance for a minute or two before retuning to normal.

  • The game requires an SSD.

December Patch Notes

V0.2 - Eventide Patch Notes

Eventide

‘Tis the season of Eventide, a festive winter holiday full of gifts, revelry, and deep-fried gelatin. Join Seeker Avala as she searches for the scientific reason for the season, and earn a host of cosmetics and housing items so you can celebrate the holiday in style.

·         Eventide End: 1/12/2024 @ 12pm CT

·         New Quests & Challenges

o    Play through several holiday quests and complete dozens of challenges to earn coveted Revel Rubies.

·         New Rewards

o    Spend your Revel Rubies at Raelle the haberdasher to obtain cosmetics, housing items, Gloomstone, and your very own Frostspawn Hatchling pet. Earn other rewards through rare drops and hidden secrets.

·         New Event: Plunderfool

o    Scrounge up frozen lures around the Highlands to summon the Plunderfool, then work with your friends to beat the rewards out of him.

·         New Expedition: Eventide Vale

o    Cobble together your Plunderfool loot to enter the Eventide Vale, where you’ll find new events, enemies, and surprises waiting to be discovered.

·         New Hunt: Winter Queen

o    Use materials from completing the Eventide Vale to challenge the fearsome Winter Queen. Her icy hide is nearly impenetrable, but that same ice could be her undoing.

·         Even More New Stuff!

o    Limited-time holiday imbuements, Eventide-themed echoes, snowy Skylight and Highlands, new Eventide music, and so much more!

Awakening

The awakening system is another avenue for Wayfinders to gain power! Here’s a quick rundown of the system. The current Awakening cap will be Awakening 3. Past Awakening 3, Wayfinders will require materials found in future Raids and Mythic Hunts.

·         How do I Awaken a Wayfinder or a Weapon?

o    Each time you craft a Wayfinder or Weapon you have already unlocked, it gains an Awakened Level.

o    Awakened Levels are represented by stars under the character name in the Armory screen.

o    Higher Awakening Levels require more materials.

·         Benefits of Awakening:

o    Increased Character Stats, Increased Echo Capacity equivalent to gaining a level.

o    +1 Affinity Point every time a Wayfinder/Weapon is Awakened.

o    Increased Max Equipment Level. A fully Awakened Wayfinder can equip level 33 accessories.

o    Awakening will integrate seamlessly with the forthcoming Archetype Levels and Armory, providing players with a progressive power boost beyond the established level cap of 30

o    +1 Echo Slot when a Wayfinder/Weapon gets to Awakening 5.

§  for characters, it will always be a Rush type

§  for weapons, it will be dependent on the weapon. This won't be the same for each weapon.

Also to preemptively answer a few questions:

·         What happens to my [COMING SOON] Awakening Stones?

o    No worries, they will be automatically converted to Awakening Stones once the patch is live.

·         Where will Awakening Stones appear in the player’s inventory?

o    Awakening Stones won’t appear in the player’s inventory. If the player has obtained an Awakening Stone, when they open the Summoning Menu (Omen) or the Weapon Craft Menu (Arsenal), and select a Wayfinder/Weapon that is compatible with the Awakening System, a button will appear that prompts the player to use the Awakening instead of displaying the Awakening Recipe.

·         When Can Awakening Stones be used?

o    Right away! They should be used to awaken a character/weapon that isn't fully Awakened.

Player Updates

Senja Revamp!

·         Showboat (Passive)

o    Reduced damage window now starts from the beginning of Showboating abilities (Pummel and Gain Favor) and persists through the end if the ability is fully charged.

o    When hit while Showboating, gain extra Crowd Favor meter and gain a stacking heal over time effect

o    Showboating now reduces incoming impact by 25%

·         Pummel

o    Ability Power scaling significantly increased. Increasing with charge duration.

§  10% - Immediate tap use.

§  ~15% - Partially charged.

§  ~25% - Fully charged.

·         Gain Favor

o    The player can now move while using Gain Favor at reduced movement speed

o    Taunt and buff range is increased

·         Grand Finale (Ult):

o    Removed

·         Thunderous Glory (Ult):

o    A new ult for Senja, Thunderous Glory deals damage to nearby enemies and buffs nearby allies with increased Weapon and Ability Power for 20s

o    While Thunderous Glory is active, Senja's weapon attacks cause chain lightning, dealing hybrid WP/AP damage to her target and up to 5 chained enemies.

New Weapons

·         5 New Weapons!

o    Sword and Shield: Bastion: The names of the Celestial Architects are woven into the steel, and a champion with faith can still call on their light.

§  Healing Pulse: Heals the Wayfinder and nearby allies. Power increases for each Latent Power Pip consumed.

o    Scythe: Bloodsong: All those who hear the Bloodsong are called to quench its thirst. To deny the sanguine song, is to be consumed in turn.

§  Wheel of Pain: Throws the scythe out in front of the Wayfinder, spinning in place as long as the button is held. Momentum is drained as the scythe is spinning. Wheel of Pain also heals the Wayfinder as it deals damage. Upon release, unleash a wide swipe attack that deals damage.

o    Greatsword: Windmother’s Fang: Nalassa the Windmother was the first queen of the Golden Aerie, and one of its deadliest raiders. Legends say that when she was near death, she transformed into a dragon and still dwells at the top of the First Peak. Her Fang is infamous, both for its brutal history on the battlefield and its bloody passage from one Aerie champion to another.

§  Transcendence: Execute a swift 3-5 hit combo, determined by the amount of Momentum consumed, inflicting substantial damage. Simultaneously, temporarily allowing the Wayfinder to exceed the Heat of Battle multiple cap up to 300%.

o    Dual Strikers: Umbros: The Vault of Ascension held many gifts bestowed upon the Kingdom’s denizens. Though its creators fell, the blades of Umbros empowered the greatest champions of the Kingdom. Until, of course, the great empire crumbled to ash.

§  Thousand Cuts: Perform a flurry of slashes around the Wayfinder in all directions.

o    Burst Rifle: Voidbinder: Scarcely did the Imperial Spellforge call on the expertise of an Arcane Lord, but in a fleeting alliance held between the Avar Throne and the Dominion, House Tarroken instructed the spellsmiths how to bind life itself with Shadow.

§  Abyssal Anchor: Consume 1 Locked and Loaded charge to fire off a powerful soul spear that pierces through enemies and attaches a faint shadow tether to all enemies hit. Subsequent shots will damage all tethered enemies. Striking a single target with additional Abyssal Anchor's will deal bonus damage.

Weapon Balance Changes

·         All Weapon Abilities now scale half with Ability Power and half with Weapon Power

·         Scythes:

o    Animation speed increased by 15% for:

§  Light Attack Combo

§  Heavy Attack Combo

§  Crossover Combo

o    Damage per hit reduced by 5% for above combos. Overall DPS should be ~10% higher

·         Sword and Shield

o    Sword attacks animation speed 10% faster

o    Shield attacks now deal ~10% more damage and break

o    Weapon - Legacy

§  Ability - Phalanx

§  Buff range increased from 10m to 15m

·         Marksman …Deep Breath…

o    Active Reload:

§  The Gun Jam effect no longer occurs when failing the Active Reload minigame. Instead, the reload sequence will play out naturally, filling the clip at the end of the timer.

§  Each Marksman subclass now has a unique Perfect Reload Buff:

§  Rifles - +35% Rate of Fire for 4 seconds

§  Shotguns - +50% Break Power for 4 seconds

§  Burst Rifles - +50% Crit Power for 5 seconds

§  Runecannons - +50% Weapon Power for 5 seconds

§  The duration of each Perfect reload buff now scales according to the number of shots fired from the previous clip.

§  Example: If only half of a clip is expended before reloading, the Perfect Reload buff's duration will have a 50% reduced duration

o    Eagle Eye meter:

§  Eagle Eye targets now only spawn once the Eagle Eye meter has reached 100%

§  Eagle Eye meter gain has been normalized across Marksman subclasses

§  All subclasses should now reach 100% Eagle Eye meter after ~15s of continuous fire

§  Buffs which scale fire rate (including the Rifle Perfect Reload buff) will also increase Eagle Eye buildup rate

o    Rifles:

§  Rifles now penetrate 25% of enemy armor (down from 50%)

§  Rifle attacks can pierce 1 target, damaging the target behind it (unchanged)

§  Health Damage per shot increased by 30%

§  Break Damage per shot increased by 25%

§  Rate of fire reduced by 15%

§  Clip size increased from 7 to 9

§  Optimal range reduced from 18m to 15m

§  Maximum range reduced from 36m to 30m

§  Ransom: Scattershot

§  Now counts as a single hit per target (see Shotgun attack changes)

§  Total Break Damage increased by 200%

§  No longer pierces targets

o    Shotguns:

§  Shotguns no longer penetrate enemy armor

§  Shotgun attacks no longer pierce targets

§  Shotgun blasts now count as a single combined hit per target, instead of each pellet counting as a separate hit

§  Damage to each target scales with the number of pellets that hit

§  This significantly reduces the rate of some on-hit effects (such as Venomess's Venom effect)

§  Each shotgun blast now fires 12 pellets, instead of 6

§  Total Health Damage reduced by 10%

§  Total Break Damage increased by 100%

§  Rate of fire increased by 25%

§  Clip size reduced from 6 to 4

§  Optimal range reduced from 12m to 7m

§  Maximum range reduced from 28m to 21m

o    Burst Rifles:

§  Burst Rifles now penetrate 25% of enemy armor (down from 50%)

§  Burst Rifle attacks no longer pierce targets

§  Break Damage reduced by 20%

§  Bursts are now 20% 'tighter' (less time between shots inside a burst)

§  This causes Burst Rifles' overall rate of fire to increase slightly (~7%)

§  Clip Size increased from 12 to 18

§  Optimal range reduced from 18m to 11m

§  Maximum range reduced from 36m to 30m

§  Nightshade: Wyvern's Fury

§  Clip Size increased from 15 to 24

o    Runecannons:

§  Runecannons now ignore 50% of enemy armor (down from 100%)

§  Runecannon attacks can pierce up to 7 targets, for a maximum of 8 targets per shot (unchanged)

§  Fixed a bug that was skewing the angle of Runecannons' hit area, making it difficult to hit flying enemies and Eagle Eye targets

§  Break Damage reduced by 67%

§  Clip size reduced from 5 to 4

§  Optimal Range reduced from 25m to 20m

§  Maximum Range reduced from 45m to 30m

Wayfinder Changes:

·         Niss:

o    Shadow Step: Total Ratio 2.5*AP -> 3.5*AP

o    Umbral Aura: Total Ratio 6*AP -> 9*AP (all hits)

o    Vengeful Shade:

§  Initial ratio 1.5*AP -> 2*AP

§  Slam ratio 2.5*AP -> 3*AP

·         Wingrave:

o    Righteous Strike: 1.5*AP -> 2.5*AP

o    Radiant Pulse:

§  Heavy Strike: 1.2*AP -> 1.7*AP

§  (1x unupgraded, 2x upgrade 1)

§  Light Pulse: 0.55*AP -> 0.8*AP

§  (0x unupgraded, 4x upgraded)

·         Silo:

o    Firebomb Initial Damage:

§  0.5*AP -> 1.0*AP

o    Oil Bomb Explosion Initial Damage:

§  1.0*AP -> 1.5*AP

·         Physical Defense and Magic Resistance damage reduction curves have been increased. Damage reduction when defense stats are equal to enemy attack increased 15% ->18%. Maximum damage reduction (when defense stat is four times enemy attack stat) increased 40% -> 55%

o    NOTE: In a future update, we plan to change how this stat is calculated to normalize damage reduction values across enemy class. This change was too large to make it into this patch, but will be added soon once adequate testing can be done.

·         Fixed an issue where the following skills had no impact:

o    Kyros:

§  Rake

o    Venomess:

§  Transfusion

§  Vampiric Blast

§  Deep Breath

Last but not least some updated Wayfinder visuals!

·         Silo

o    New Ultimate! (Same damage profile, only a new visual)

o    Updated Fire Bomb

o    Updated Oil Bomb

·         Niss

o    Updated shade transitions

o    Ultimate polish

o    Added signature daggers during Shadow Steps

o    Reduced opacity on Umbral Aura buff

·         Venomess

o    Updated non-combat double jump

o    New Transfusion projectiles

Enemy Updates

·         AI System Improvements

o    Refactored Awareness and Threat systems to create more responsive AI.

o    Added Team Sense to help AI communicate perception events to encounter groups.

o    Added Proximity Sense so AI can detect players when they get very close to them from behind.

o    Added a component to our Threat model that helps spread pressure out more evenly among team members.

o    Updated how distance is modeled in our Threat system to better match the max range for player weapons

o    AI will better spread out to avoid each other in combat.

o    Reworked core AI navigation implementation for smoother movement.

o    Increased maximum walk and run move speeds of most melee character classes.

·         AI Damage

o    We reviewed all damage effects in the game to ensure that AI had a healthy mixture of physical and magical damage abilities so players got value from both defensive stats equally.

§  Audited damage types for every AI attack

§  Adjusted a few attacks from physical damage to magical damage (thus changing which defensive stat is used)

§  Fixed issues where some damage over time (DoT) or area of effect (AOE) abilities were doing too much damage.

§  Fixed issues where some DoT and AoE abilities were blockable.

·         Enemy Adjustments

o    Added lock-on indicators for all Hunt bosses

o    Many leaping or gap-closing attacks had their cooldowns or targeting adjusted

World Updates

·         Fixed priority tagged tiles unnecessarily affecting dungeon tile budgets.

·         Globally adjusted event budgets to allow for all events to spawn.

·         Added jump links to most tiles to improve AI movement.

·         General navigation cleanup and improvements.

·         Removed +1 content level up when completing any Chokepoint or Stronghold event.

·         Removed all objective UI from Gloom Stronghold events.

·         New encounters added for ambushes across all biomes.

Aurelian

·         There should now only be one combat chokepoint in the Repository of Knowledge.

·         Added new Memory Fragment pickups to Orbital, Facsimile, Decoder, and Clinical Trial.

·         Arcstone can now be picked up by all players in the dungeon.

·         Reduced the max active count for Arcstones to 1, down from 2.

·         Reduced the max active count for Grid puzzles to 2, down from 3.

·         Added a new Tracer variant featuring a fiery foe in the Codex Halls.

·         Updated the encounters for the hidden activation of the Facsimile event.

·         Added additional loot options to the hidden activation of the Facsimile event.

o    Each player can individually acquire bonus loot if they complete the hidden activation of the Facsimile event via exchanging extra Arcstones and Data Fragments.

·         A Matter of Time event now only requires 3 Hourglasses, down from 4.

o    Also increased the timer to 10 minutes, up from 5.

o    Any player can place an Hourglass after it has been picked up.

·         Wayfinders can now enter the Clinical Trial after it has begun.

·         Cleaned up numerous toe catches across all tiles.

The Deep

·         The Pit, The Bloodworks, and Bal Duum now have distinct art styles.

·         Added new Mines tiles.

·         Added a Chain Gang variant to The Pit and The Bloodworks.

·         Chain Gang NPC’s are now randomized.

·         Dread Legion

o    Added a 2s delay to the traversal platforms throughout the hunt.

o    Improved guidance between major platforms.

o    Tuned the range of the Gloom Collapse to not be so punishing on the second traversal sequence.

Reaver Woods

·         Reduced the max number of tiles in Reaver Woods dungeons.

·         Reaver Woods boundary tiles updated to look impassable and added dense fog.

·         Added new Memory Fragment pickups to the Gloom Strongholds.

·         Adjusted encounters in The Hollow Heart to weight Hollow creature spawns over Reaver creatures.

·         Crown of Decay is re-enabled.

o    Enemies should now properly engage the Wayfinder with the crown.

o    The Crown of Decay buff now applies to Wayfinder wearing it and others in proximity.

·         Enlightening Treasure has been added to the Shrouded Woods and Bone Orchard.

o    The chest will no longer lock Wayfinders out after 3 incorrect torches have been lit.

o    The runes will no change color to indicate the corresponding torch has been lit.

·         Ley Lines now requires 2 pillars to be activated, down from 3.

·         The Fighting Pit in the The Hollow Heart will no longer indefinitely spawn additional enemies during the finale wave.

·         Audio updates for Ley Lines, Shrine, Snare, and Sacrifice events.

·         Kolaar the Beastmaster

o    All summoned beasts have slightly increased health and resilience.

o    Added some invulnerability when Kolaar summons beasts

o    Kolaar's melee attack damage was increased slightly

o    Kolaar's Leap damage and range was increased slightly

o    When Kolaar commands his Bear to stomp, this ability will happen in sequence properly now instead of starting immediately.

o    Fixed issue where his bear stomp could only hit and slow one target.

·         Wormwood

o    Added a small heal to Wormwood when a seed hatches on Hallowed Ground

·         Reaver King

o    Improved mounting behavior.

o    Tuned melee attacks to be a bit more aggressive and engaging.

o    Improved Marrow’s charge attack.

Highlands

·         Added additional loot to the Gloom Tear boss islands.

·         Night’s Maw Rework:

o    New and updated AI with a focus on phases.

o    Burrow Burst reworked to be based on HP%.

o    Acid Spray now leaves a Gloom AoE behind.

o    Acid Spit now leaves a Gloom AoE behind on impact.

o    New Abilities:

§  Burrow Burst: Night’s Maw will perform a set of burrows that release a burst of Gloom energy.

§  Scream: Summons additional Wurms to fight.

§  Sea of Wurms: Summons an army of Wurms that will Burrow Burst around Wayfinders.

·         Talon of Pyre:

o    Leveled out the arena to provide a more consistent combat experience.

o    Re-timed Meteor, Vortex, and Final Phase AOEs to line up significantly better with the AOE indicator.

o    Fixed an issue where damage volumes would linger after some abilities.

o    Reduced damage during some final phase attacks.

o    Talon of Pyre now enters its final phase at 10% remaining health, instead of 15%.

o    Talon of Pyre's final phase lasts 40 seconds max, instead of 25 seconds.

o    Defeating Talon of Pyre now spawns a chest that contains all loot.

§  The chest will remain in the arena for 120s before disappearing.

Progression & Loot Updates:

·         Event resources now drop from more events in each biome!

o    Example: Halcyon Orbs can now be found from a large number of events in Aurelian

·         Quest XP and rewards updated

o    Previously completed quests will grant the difference in rewards as appropriate one time rewards.

·         Added Battle Pass XP rewards to some Side Quests that were missing it.

o    Previously completed quests will grant the difference in rewards as appropriate one time rewards.

·         Boss loot reworked to improve the item mix and increase the the drop rate for epic accessories.

·         Vestige and Essence drop rates now scale with difficulty sphere.

·         Trickster Chest loot improvements:

o    “Large” Trickster Chests:

§  Guarantees a Trickster Coin.

§  1 item from Accessory, Echo, Gloomstone, Trophy.

o    “Small” Trickster Chest:

§  1 item from Gold, Spectra, Trickster Keys.

·         Trickster Bar loot improvements:

o    Added a ‘Pity’ loot tier.

o    Reworked all tiers to grant escalating rewards.

o    There are now 2 outcomes that guarantee Trickster Coin.

·         Trickster Wheel loot improvements:

o    Wins now guarantee the following:

§  Trickster Coin.

§  1 item from Accessory, Echo, Trophy, Gloomstones.

§  1 item from Gold, Spectra, Keys.

·         Highlands chest spawn rates slightly increased.

·         Highlands accessories should no longer be dropping at level 1!

·         Spectra Revamp:

o    Higher Tiers of Spectra are now found when using 2+ Imbuements, rather than being based on the level of the dungeon.

o    Quantities scale with the sphere of the Lost Zone.

o    Reworked all recipes to align with the new spectra scheme.

·         Fixed an issue causing Marrow to not always drop loot.

·         Reaver King Echo:

o    Increased damage (250% → 350%)

o    Cooldown reduced (30s → 15s)

·         Marrow Echo: Increased Crit Power (10% → 20%)

·         Lord of Blades Echo:

o    Increased damage (100% → 350%)

o    Increased cooldown (10s → 12s)

·         Ryv’n Echo: Now works against all enemies, not just Gloom enemies.

·         Argent Hand Echo: Bomb damage increased (200% → 300%)

·         Consumables are now fully consumed when used.

o    Consumables will no longer be refilled by traveling or signal fires.

o    Wayfinders can now bring much more than 3 consumables with them into a Lost Zone.

o    Consumables recipe costs have been reduced.

Mutator Updates

·         Mutators will no longer target players on player start locations or checkpoint respawns.

o    Players in these areas are no longer targeted by things like bombs.

o    Damage effects will still damage players.

o    But Ground effects will not damage players in these areas.

o    Trickster knockbacks won't affect players in these regions.

·         Hunt Resets

o    Mutators will now clean up after hunts/expeditions end.

o    Mutator objects will despawn.

o    Periodic events will stop.

·         Gloomshroud:

o    Gloom Shroud holdout duration decreased by a third.

o    Gloom Collapse recharge rate of cleansed station increased by 100%

·         Gloom Collapse:

o    Radiant Torch should no longer duplicate.

o    Torch no longer floats in the air if dropped while airborne.

o    Torch won't get stuck on elevators.

o    Dodging won't clear gloom erosion.

o    Torch will now automatically respawn at the most recent checkpoint if it falls out of play.

§  Or on the center tile during The First hunt.

·         Trickster:

o    Fixed "fake loot" spawns.

o    Updated bombs to match radiuses with art better.

o    Updated bombs to ragdoll after exploding.

o    Updated to stop spawning bombs after an instance is completed.

o    Bombs no longer have collision.

§  Bombs that have already spawned, but have not exploded will deactivate and drop to the ground.

o    Reworked all bombs (spawned bombs, chest bombs, and fake loot bombs) to only explode for a single frame

§  Previously the damage region would persist for a second.

·         Firebombs:

o    Gained all updates from Trickster Mutator

o    Fire pools now have a max limit, and will despawn the oldest one when a new one is created.

o    Fire bombs ground/explosion radius now match visuals.

·         Golden Cache:

o    Fixed a lot of interaction issues. This should only be destroyed by the explosion from a gloomtouched enemy.

·         Greed:

o    Gold piles should replicate correctly now

o    Gold piles should no longer "poof" out of existence and should play a quick sinking animation when gathered.

o    Gold Mites no longer spawn from every pile.

o    Gold mites no longer spawn one at a time. But now in swarms.

·         Toxic:

o    Added "Mushroom Masher" buff

§  If a mushroom is killed by a Melee ability, it will grant the killing player a temporary attack power buff.

o    Updated puddles to not tick immediately upon entering the puddle. Giving melee players a window to get in and attack it before being hit.

o    Updated puddles so that players may now jump over them / through them

UI/UX Improvements

·         Characters and Weapons can now be Awakened at the Summoning menus using crafting resources or Awakening Stones.

·         XP Cache items can now be consumed from the Upgrades category in the Player Inventory.

·         Item Details for Accessories now show echo slot count and slot type icons.

·         Player can cycle to view equipped Echoes in Accessory slots while selling to a vendor.

·         Quest menu now has a navigable reward grid that shows item details on focus.

·         Quest menu displays quantity of items and gained XP.

·         Quest menu displays number of tracked quests.

·         Vendor item grids now display stock limits and out of stock feedback.

·         The Event Item Requestor menu now has fewer interrupting steps for selecting and confirming the item to give.

·         Additional stat increases are displayed in HUD when a Character or Weapon levels up.

·         Imbuement Selector displays a preview of resulting Mutator when selecting and creating combinations.

·         Runesilver Shop now displays Character and Weapon stats and ability details.

·         Player can toggle an expanded view of Echo details while in the Echo menu, for information that is truncated.

·         Reward Tower now has a Floor selection list.

·         PC players can select between Quitting to Main Menu, and Quitting to Desktop from Pause menu.

·         World Map access button now more prominent in Map menu.

·         Pause menu visual revamp with updated buttons and meter displays for Reward Tower, Character and Weapon.

·         vendor items now display in a block grid, previously was a list entry.

·         Player Inventory now displays items in a block grid, previously was a list entry.

·         Echo Fusion rank icon updated to not confuse with Awakening stars.

·         Visual update to Character stat display.

·         Visual update to Quest Start & Complete summary menu.

·         XP toasts appear in the HUD at key thresholds to display Character and Weapon XP progression.

·         XP progression bars have been added to the player HUD.

·         Echo Inventory:

o    Updated list entry layout, condenses name, level, and rank visuals to make more room for power rating value, and larger type icon

o    Added power level to the info box at base of menu.

o    You can now sort by Power Rating, Rarity, Name, Capacity, and Recent

Oh and all this cool stuff!

·         XP Caches are now usable!

·         XP from creatures, bosses, and expedition completion bonuses have been reduced by 30%.

o    Dev Note: When we buffed XP by 300%, we had said we intent to revisit those values. Initially Wayfinder was planned to release with XP caches being functional but that didn’t happen, so XP felt very scarce for players. So we increased XP values massively to remedy that. With XP caches online we’re making an adjustment.

·         Weapons are now dyeable!

·         Added 2 additional dye slots for Wayfinders!

·         Wolf now has new items available for Helper Coins!

·         Improved housing item placement system for smoother decoration.

·         Combat music is no longer tied to enemy threat level. It will only start in specific combat scenarios like events, hunts, and anchor fights. Music will also no longer stop and start during hunts.

·         New impact sounds have been added for all weapon classes. Rifles also now have hit indicator sounds. Crits now have sound associated.

·         Signal Fires are now approachable from both sides.

·         Signal Fires now replenish flasks.

·         Flask refill stations have been removed from Highlands and Skylight.

·         Players returning from a hunt or expedition will now spawn much closer to the Gloom Gate.

 

Combat

  • Fixed an issue where loot could fall through the terrain when killing enemies.
  • Fixed multiple issues where player movement could freeze.
  • Fixed an issue where Gloom Gate Safe Zones were not functioning.
  • Fixed an issue where enemy health bars would not display before they took damage, when locked-on.
  • Fixed an issue where overkilling an enemy did not show their health bar as fully empty.
  • Fixed an issue where Enemy HP bars appeared empty when locked-on.
  • Fixed an issue where Enemy nameplates did not correctly display debuffs or buffs.
  • Fixed an issue where the camera could be detached when performing an air attack.
  • Fixed an issue where the camera panned above the player after locking-on an enemy using the Right Stick Button.
  • Fixed an issue with enemies not taking damage from the player within the Gloom Ambush tile even after the Fog wall receded when the event ended.
  • Fixed an issue where enemy Lock-on VFX persisted on the character even after respawning.
  • Fixed an issue where encounter triggers were causing AI agro.
  • Fixed an issue where falling while affected by a damage over time ability resulted with too much damage or death.
  • Fixed an issue where enemy projectiles did not immediately despawn after colliding with a surface.
  • Fixed an issue where players stayed in combat after completing the 'Arclight Overload' event.
  • Fixed an issue where the camera and player may have spun when a Flea grabbed onto them while locked on.
  • Fixed an issue where players began to rapidly slide around if a Gloom Flea attached to them.
  • Fixed an issue where Bramble pumpkins didn’t have ‘soft targeting’ enabled.
  • Fixed an issue where the respawn restriction in Expeditions needed to be removed.
  • Fixed an issue where character invulnerability ‘glow’ was nonfunctional.
  • Fixed an issue where characters did not have an invulnerability 'glow' when dodging after switching Characters.
  • Fixed an issue where falling while affected by a Damage over Time ability resulted in taking too much damage or immediate death.
  • Fixed an issue where 'Chill' debuff persisted after respawning.
  • Fixed an issue where dashing did not clear 'Chill' debuff stacks.
  • Fixed an issue where Player did not freeze when the 'Chill' debuff reached 20 stacks.
  • Fixed an issue where players were able to sprint while in "Gloomgrasp" state.
  • Fixed an issue where Non-party leader party members would occasionally not earn Helper Coins when participating in Helper Queue.
  • Fixed an issue where players became invisible to each other after respawning.
  • Fixed an issue where Godsblood puddles in the Mines Expeditions were dealing too much damage.

Hunts

  • Fixed an issue where the player does not take damage overtime when ‘Gloom Rot’ debuff is active during “HUNT: LEGION”.
  • Fixed an issue where dodging cleared the Dread Legion 'Gloom Rot' debuff.
  • Fixed an issue where 'Gloom Rot' debuff persisted through death in an Expedition.
  • Fixed an issue with the Dread Legion Hunt not resetting after the character dies at any point.
  • Fixed an issue where Dread Legion movement animation glitches while exiting the portal at the final phase area.
  • Fixed an issue where Sprinting consumed Stamina when the player was out of combat during 'The Reaver King' hunt.
  • Fixed The player dropping out of combat during the Hunt ‘Archon Commander’.
  • Fixed an issue in Hunt where Adds Panic UI activates when standing on the braziers on either side of the fog door during the Argent Hand hunt.
  • Fixed an issue in Hunt where Broodmother/Bloodspawn: Camera pans above the player after locking enemy using Right Stick Button
  • Fixed an issue where a Reaver’s ‘ready to attack/spawn’ SFX played very loudly when triggered during the Reaver King fight.
  • Fixed an issue where Aim and camera lock-on failed to work on Broodmother, Bloodspawn, and Bloodbore.

Imbuements

  • Fixed an issue where Chaos Imbuements were not triggering in Hunts.
  • Fixed an issue where Phoenix eggs were spawned for previously spawned Adds when the hunt reset, if Phoenix Eggs (Solar+Greed) mutator was used.
  • Fixed an issue where Enemies clipped into the ground after spawning from golden eggs in the expedition when the 'Phoenix Eggs' mutator was active.
  • Updated Breaking golden eggs which did not reward the player with gold during any expedition/hunt when 'Phoenix Eggs' (Solar+Greed) Mutator was active.
  • Updated Breaking the resilience of an enemy with a golden shell to properly reward the player with gold.
  • Updated VFX: Texture Issues for Chaos Spores Mutator which caused highlighting of mushroom model.
  • Fixed an issue with Goldquake mutator effects not applying correctly.
  • Fixed Golden Cache’ not being recognized as a Mutator combination.
  • Previously, if you dropped a Gloom Torch on top of a checkpoint, it stubbornly refused to be interacted with. Fear not! We’ve untangled its spectral threads, and now it responds to your touch as intended.
  • Fixed an issue where Corpsebloom projectiles shot up too high in the air during any expedition when the Corpsebloom (Shadow+Flora) mutator was active.
  • Fixed an issue where "Mayhem" bomb explosions did not sync with the AoE indicator.
  • Fixed an issue where Trickster bomb SFX did not play on initial bomb spawn, but played when bomb was about to explode.
  • Fixed an issue where the Lesser Greed debuff did not reset after death.

Consumables

  • Fixed an issue where the consumable 'Basic Turtlesaur Bloodbrew 1' increased Max Stamina by 60 instead of 30.
  • Fixed an issue where Consumable: 'Greater Aegis Draught 3' consumable's Mag Defense buff does not match the item description.
  • Fixed an issue where consumables had additional charges added after traveling.
  • Fixed an issue where Health Flasks were not always refilling upon respawn in Lost Zones.
  • Fixed an issue where Consumable Flask charge count was lost when Un-equipping and Re-equipping Flasks.
  • Fixed an issue where Crafted Consumables count reverted back to 0 when the user relaunches the game.
  • Fixed an issue where Health Flasks might not refill upon leaving a Lost Zone.

Weapons

  • Fixed an issue where simultaneously pressing jump and attack inputs caused loss of momentum and aerial attacks.
  • Fixed an issue where Wayfinders were unable to use heavy air attacks after using ziplines.
  • Fixed an issue with aerial heavy attacks not concluding when performed on top of breakable objects.
  • Fixed an issue where DOT damage ticks contribute to the melee combo counter when the player uses primary/ alternate attack actions without actually hitting any enemy.

Rifles

  • Fixed an issue where the Sacrifice event did not trigger when the player attacked event-related enemies using any long-ranged rifle.
  • Fixed an issue where the player was able to exploit 'Talon of Pyre' in Highlands using any long-range rifle.
  • Fixed an issue where ranged weapons stuttered while aiming down sights with a controller.
  • Fixed an issue where player emote animation remained uninterrupted even when they attack with a ranged weapon.
  • Fixed an issue where Voidbinder weapon ability left behind an invisible collision in the direction fired.
  • Fixed an issue where Nightshade: Recoil animation plays for an additional time after the magazine is emptied.
  • The lingering poison DOT from Nightshade weapon ability now wears off as intended.
  • Fixed an issue with Nightshade Weapon Ability Wyvern’s Fury adding extra poison stacks than intended.
  • Fixed an issue where dying while Nightshade's weapon ability was active resulted in Nightshade’s burst being faster than normal.
  • Fixed an issue where Nightshade could have rapid 3-round burst after reloading during weapon ability.
  • Fixed an issue where players could use Duskbringer to inflict damage to the opponents through the obstacles.
  • Fixed an issue where Duskbringer's weapon ability ‘Vortex’ didn’t deal damage to Bloodbore.
  • Fixed an issue where Runecannons did not deal damage to some objects.
  • Fixed an issue where Burst-type rifles played "Reload Failed" SFX if the fire button was held down when reload initiated.
  • Fixed an issue where the Active Reload weapon power boost listed the wrong % increase.
  • Fixed an issue where rifles may auto fire 3 rounds if the player releases the fire button just before the reload process is completed.
  • Fixed an issue where rifles fired sideways for the first round after auto-reloading.
  • Fixed an issue where Hotspot reloads could fail to refill the magazine.
  • Fixed an issue where Burst-type rifles did not consistently trigger Eagle Eye markers.
  • Fixed an issue where Eagle eye weak point failed to work as intended for Hunt bosses.
  • Fixed an issue where Eagle Eye markers could block enemy projectiles.

Sword & Shields

  • Increased the Attack Speed and Shield Bash break power ratio on Sword and Shields, as they were underperforming compared to other weapon archetypes.
  • Fixed an issue where the player could counter damage ticks from a debuff using Sword and Shield weapon.
  • Vanguard's "Power Bash" no longer generates latent power—it’s all under control now.
  • Fixed an issue where Sword and Shields were not building latent power for abilities.
  • Fixed an issue where Bastion's weapon ability could be spammed multiple times.
  • Fixed an issue where Bastion's Weapon Ability wouldn’t consistently heal players.
  • Fixed an issue where Legacy Weapon Ability effects were lingering longer than intended.

Two Handed Weapons

  • Fixed an issue with the player not gaining momentum from attacking Bloodbags.
  • Fixed an issue where Player did not gain momentum inside the Dread Legion hunt.
  • Fixed an issue where the player could gain momentum by destroying the breakable objects with any 2h weapon.
  • Fixed an issue where 2H Momentum broke when spamming the weapon ability input.
  • Fixed an issue where sprint is retained if the character activates 2H block while sprinting.
  • Fixed an issue where Earth Breaking VFX appeared in the air when using 2H weapons.
  • Fixed an issue where Momentum consumption for Typhoon’s weapon ability ‘Shatter’ was inconsistent.
  • Fixed an issue where The Wheel of Pain weapon ability only hit once.
  • Fixed an issue where The player lost movement control after playing an Emote during the 'Wheel of Pain' weapon ability.
  • Fixed an issue where Juggernaut's weapon ability would end prematurely.
  • Fixed an issue where Juggernaut's uppercut swing may not have fired on ability activation.
  • Fixed an issue where Molten Cleave weapon ability canceled out when the player uses their character ability.
  • Fixed an issue with Epitaph's Arcane Harvest still buffing the player even if no enemy is hit.
  • Fixed an issue with Eclipse's weapon ability 'Steel Vortex' being able to be guided to hit multiple enemies by switching locked targets.
  • Fixed an issue with the Eclipse weapon ability 'Steel Vortex' not consuming full momentum.

Twin Strikers / Dual Blades

  • Fixed an issue with Twin Strikers: Light attacks/combo had increased delay after Flourish/parry.
  • Fixed an issue with Dual Daggers where tapping the Flourish button while having more than one Flourish Point caused the UI to display the wrong amount of points.
  • Updated Parry window which prevented damage from ground effects/ambient damage.
  • Fixed an issue with parry attacks getting canceled if the player performs any other action.

UI

Controls

  • Fixed an issue with KB/M controls being non-functional on the Settings menu after a controller disconnection.
  • Fixed an issue with the player being unable to unlock abilities using only a keyboard.
  • Fixed an issue where the player could lose functionality to unlock new abilities when accessing the Ability menu for the first time.
  • Fixed an issue where players lost functionality in the Consumables menu upon selecting a consumable to replace another.
  • Fixed an issue where rewards pop-up on load caused the ability wheel to disappear for mouse and keyboard players.
  • Fixed an issue where clicking the back button with a mouse pointer wouldn’t function.
  • Resolved a situation where the character was temporarily unable to bring up the Emote radial wheel after entering and exiting Editing Mode in your house.
  • Fixed an issue with affinity upgrades not continuing to upgrade when holding input.
  • Fixed an issue where players couldn’t navigate upwards using controller or keyboard arrow keys in the newest pause menu.

Combat UI / Status Menu

  • Fixed an issue where status ailments and debuffs wouldn’t always appear under the enemy pr boss’s health bar.
  • Fixed an issue where the HUD would not display debuff Icons while affected by the 'Poison' debuff from Hobgoblins.
  • Fixed an issue where the 'Windhowler’s Silence ability would fail to be displayed on the status menu.
  • Fixed an issue where Highlight intensity for ability icons varied upon navigating over them for the first time with a controller.
  • Fixed an issue where Goblin Chemist`s poison attack had no debuff icon on the player's character and was not displayed in Character Status HUD.
  • Fixed an issue where there was no visual feedback in the buff/debuff section of the Player HUD when performing a Vengeful Shade Lvl 1 follow-up.
  • Fixed an issue where activated passives and buffs were not displayed on the Character Status page and the HUD.
  • Fixed an issue in the UI where duplicate Buff icons were being generated.
  • Fixed an issue where the echo icon on the Buffs tab did not match the icon on Passive tab.
  • Fixed an issue where the ammo counter UI wouldn’t display after in certain travel conditions.
  • Fixed an issue where the Ammo count UI failed to update properly when the player swaps between rifles with varying ammo counts.
  • Fixed an issue where an additional ring of bullets persists on screen after the player respawned with Nightshade.
  • Fixed an issue where a cooldown displayed on Consumable slots even when using up the last available flask.
  • Fixed an issue where the countdown timer was absent for the players after completely using all 6 respawns.
  • Fixed an issue where the Crown of Decay did not tell the player how much of a buff they received.
  • Fixed an issue where the consumables UI disappeared when choosing an option from the "Item Already Equipped" popup.
  • Fixed an issue where the Abilities UI was not displaying.
  • Fixed an issue where the consumables screen did not display the amount owned for each consumable.

Options Menu

  • Fixed an issue where switching input types didn’t update callouts in the Bindings menu.
  • Fixed an issue with the game not auto-detecting the controller and using the proper button layout.
  • Players can now set multiple actions to a single keybind. Your fingers, your rules!
  • Updated Player who could bind ‘touch pad button’ in ‘BINDINGS’.
  • Fixed an issue where incorrect ‘L1 + L1’ ‘DUPLICATE BINDING’ pop-up appeared in the select ‘BINDINGS’ menu when a duplicate binding was assigned.
  • Fixed an issue where inappropriate terminology was observed in the ‘DUPLICATE BINDING’ message when binding the left stick and right sticks with a directional input to both ‘Select Left Lock-On Target’ and ‘Select Right Lock-On Target’.
  • Fixed an issue where incorrect button icons were used when left/right stick directional inputs are assigned in bindings.
  • Fixed an issue where incorrect button depictions were displayed in the "DUPLICATE BINDING" pop-up.
  • Fixed an issue where the ‘CONTROLS' tooltips fail to disappear when the player selects 'BINDINGS'.
  • Fixed an issue where PC terminologies ‘Keybinds’ and ‘Hotkeys’ were observed in BINDINGS.
  • Fixed an issue with the ‘Audio Language’ being changed to the same language as the ‘Text Language’ upon resetting to default in Settings.
  • Fixed an issue where the player was able to bind the Options button in Edit Mode Bindings in the 'Bindings' menu.
  • Updated player preferences which were shared with all PSN accounts logged into a console.
  • Updated Missing options under ‘QUALITY’ section in Graphics options.
  • Fixed an issue where ‘Apply Graphics Settings ?’ didn’t pop up if the player previously selected ‘NO’.
  • Updated ‘APPLY GRAPHICS SETTINGS’ UI which displayed inconsistently.
  • Fixed an issue where opening and closing the Settings menu without making any changes invoked the 'Apply Graphics Settings?' confirmation pop-up
  • Fixed Highlighted Selection In Settings Menu being misleading.
  • Fixed an issue where Explicit language was still displayed in Chat with Profanity Filtering ON.
  • The “Keep Settings” confirmation pop-up no longer implies a mysterious time limit. It’s here to stay until you decide otherwise.
  • Added an option to turn on/off subtitles in the Settings.
  • Fixed an issue with the UI for the options on the right side of the Options Menu overflowing its UI bounds.
  • Updated the style description in the Options menu.
  • Fixed an issue where settings could be opened during the Skylight intro cinematic.
  • Fixed an issue where the Chat Participants tab was displayed after selecting ‘Cancel Matchmaking’ from the Options Menu.
  • Fixed an issue where you could leave certain actions unbound in the ‘BINDINGS’ menu.
  • Fixed an issue where 'Text Language' in 'Game' settings incorrectly reflected the toggled but not unconfirmed language after respawning.

Quest UIs

  • Fixed an issue where Quests were automatically accepted if the player clicked outside of the window.
  • Fixed an issue where Third reward's icon did not fit inside the Priority Quest popup window.
  • Fixed an issue where players were unable to scroll through the quest rewards list using the controller.
  • Fixed an issue where Priority Quest completion pop-ups had incorrect text.
  • Fixed an issue where an Empty Quest menu was observed when accessed during a dialogue sequence.
  • Fixed an issue where the ‘Track Quest’ button callout was displayed for tabs that were empty under 'Quests' Menu.
  • Fixed an issue where quest description and objectives were not localized for some of the Eventide Challenges in the Quest menu.
  • Fixed an issue where Quests could disappear from the player quest list upon fast travel.
  • Fixed an issue where a blank popup window with a trophy icon could appear between quests.
  • Fixed an issue where the ‘toast suppression’ tag was not correctly integrated with Quest Banner/Accept Logic.

Echo UI

  • Fixed an issue where the Echo Inventory warning might not appear at 85% capacity.
  • Fixed an issue with the ‘Convert to Dust’ button callout (R2) having an improper vertical aspect ratio.
  • Fixed an issue where the "Convert to Dust" visual indicator was choppy when using a controller.
  • Fixed an issue where the speed for dusting Echoes with Mouse & Keyboard and Gamepad were incorrect.
  • Fixed an issue where some text was missing in the Marrow Echo description.
  • Fixed an issue where Echo Dust in excess of 100,000,000 pushed the amount of Memory Fragments off-screen.
  • Fixed an issue where UI showed level 1 Echoes generate 0 dust until you converted them.
  • Fixed an issue where Echo information was being blocked by the weapon stats block.
  • Fixed an issue where Echo capacity cost failed to update when the player switched to an echo-type tab that had no echoes.
  • Fixed an issue where Echo capacity cost didn’t always accurately update when viewing Echoes.
  • Fixed an issue where the player could be temporarily blocked from equipping echoes after unequipping an echo while converting an echo to dust.
  • Fixed an issue where the button registered to "Convert to Dust" had a brief pause between input and input register.
  • Fixed an issue where the UI Highlighter vanished, and the player lost the functionality of the left stick while converting an equipped echo into dust.
  • Fixed an issue where the narrow Echo icon is displayed on the Character-Echoes menu tab.
  • Fixed an issue where the Character Menu equipment stat panel remains active when moving to the Echoes tab using a controller after the game loses focus.
  • Fixed an issue with Weapon Stats displaying stat changes from Echoes.
  • Fixed an issue where Affinity table stats will fail to update after echo fusion.
  • Fixed an issue where equipped Echoes displayed a cost 2x their actual cost when viewed in the Character > Echoes interface.
  • Fixed an issue where Converting a series of echoes to dust while holding down the input would sometimes stop.
  • Fixed an issue where the Convert to Dust bar wasn't entirely filled when conversion completed.
  • Fixed an issue where cursor was sometimes inaccessible after tabbing over to the All tab from the Attack tab in the Echoes List.
  • Fixed an issue where Echo Fusion could show incorrect rank stars.
  • Fixed an issue where multiple echo fusion pop ups could appear overlapping when selecting a filled echo slot and pressing the input for echo fusion simultaneously.
  • Fixed an issue where UI grid selection highlighter failed to remain on the selected echo after returning from the Browse Echoes page.
  • Fixed an issue where the Cursor box did not scroll properly if the user was at Echo inventory limit when using a controller.
  • Fixed an issue where players could equip the same Echo in two different sections.
  • Fixed an issue where unequipping an echo had the cursor jump to the first echo slot.
  • Fixed an issue where players could not equip echoes in the new Echo slot after tempering the weapon.
  • Fixed an issue where Echoes slotted in unequipped Accessories still showed as equipped in Echo list.
  • Fixed an issue where equipping an echo on an accessory with two slots may not cause it to show as equipped.
  • Fixed an issue where the Echo rarity visuals did not match actual Echo rarity on the first instance of opening the Echo menu.
  • Fixed an issue where Rush-Type Echo power level increase was not represented in UI.
  • Fixed an issue where Echo descriptions that ended with an ellipsis failed to expand and display the full text.
  • Fixed an issue where Newly tempered/created slots on weapons didn’t appear until after slotting an echo.
  • Fixed an issue where cursor did not highlight an Echo if there was only one of its type in player inventory while using controller.
  • Fixed an issue where newly created echo slots would appear as the last type of socket that was moused over.
  • Fixed an issue where Weapon echo slots showed an incorrect capacity before tempering.
  • Fixed an issue where incorrect Echo Slot value was displayed on the Projected Stats for Weapons.
  • Fixed an issue where an Echo’s Type did not update properly after completing Quest objectives or fast traveling.
  • Fixed an issue where the Echo XP was showing incorrect total values before and after performing echo fusion.
  • Fixed an issue where matching Echoes did not notify the player when cost would bring Echo capacity over the limit.
  • Fixed an issue where ‘Insufficient Resources' was displayed after fusing any ECHO to 'MAX RANK'.
  • Fixed an issue where the Echoes list could appear in another tab when selecting an echo slot and moving to another Character Menu tab simultaneously.
  • Fixed an issue where debug text was displayed in place of colored text in the description of Rush-type Echoes.
  • Fixed an issue where the player could pull up the Echo Fusion prompt for an echo right as it was converted into dust.
  • Fixed an issue where Echo Fusion did not warn players if the max threshold has been met.

Text Additions & Corrections

  • Updated ‘ALL’ tab which was misspelled as ‘TROPHIES’ in the QUESTS menu.
  • Fixed an issue where ‘Please’ was misspelled as ‘Pleas’ in the ‘REQUIRED PATCH AVAILABLE’ message box.
  • Fixed a typo in the Fighting Pit objective.
  • Fixed an issue where text truncation was observed for the accessory ‘Remnant Head Researcher Bracelet’.
  • Fixed an issue where Tempest was referred to as both a Rifle and a Shotgun in different places in the store, inventory, loadout and style UIs.
  • Fixed an issue where Arcstorm was referred to as both a Rifle and a Runecannon in different places in the store, inventory, loadout and style UIs.
  • Fixed an issue where Hellswarm was referred to as both a Rifle and a Shotgun in different places in the store, inventory, loadout and style UIs.
  • Fixed a typo: Forman Ruby had an extra “a” in dialogue.
  • Fixed an issue where long item names caused text overflow in the ‘Resources’ screen
  • Fixed an issue where the boss count was shown incorrectly in the hunt objective in Hunt: The Storm Twins.
  • Updated Ability unlock text to be consistent in Text.
  • Fixed an issue where Bloodletter displays a wrong description in the Expedition End Screen.
  • Fixed an issue with text overflowing on some menu screens.
  • Fixed an issue with the loading screen while traveling to Deepwood Holt still saying “Frostmarch.”
  • Fixed an issue where the Transport Guidance Manual accessory had the wrong description.
  • Fixed an issue where passive abilities in the Abilities menu were missing text.
  • Fixed an issue where Weapon Class Types did not match Weapon Descriptors.
  • Fixed an issue where the Titan's Bane Essence description was inconsistent with other weapon Essence descriptions.
  • Fixed an issue where the Night's Edge Essence description was inconsistent with other weapon Essence descriptions.
  • Fixed an issue where the third column of Masteries did not have any indication that it required a specific mastery level.
  • Fixed an issue where the Fighting Pit event had a typo in the first objective.
  • Fixed an issue where the incorrect text was displayed in the Japanese Ability menu.
  • Fixed an issue where the XP toast for lvl 30 weapons and characters could show negative numbers instead of saying they were maxed.
  • Fixed an issue where Placeholder text could be seen when opening the Wayfinder menu.
  • Fixed an issue where English Voice Over Talent was not listed in the Credits.
  • Fixed an issue where placeholder text 'DW_005' was displayed in place of 'Venom' in Dual Wield Skins.
  • Fixed an issue where the 'PRIDELORD' was referred to as 'Stomper Boss' in 'The Hunted' event objective.

Sorting

  • Updated 'None' option which got sorted according to Name/Rarity and Recently acquired when sorting Trinkets/Charm and Loading Art in Customize style menu.
  • Fixed an issue with cycling through the ‘Sort By’ options in the ‘Accessories’ page failing to populate the list as intended.
  • Fixed an issue where ‘Sort By:’ Name, Rarity, and Matching Item failed to function as intended in the Echo menu.
  • Updated Sorting order in the Materials tab which failed to save after switching tabs.
  • Fixed an issue where sorting through ‘Character Dyes’ and ‘Echo Matrix’ would highlight erroneous items.
  • Fixed an issue where multiple selection highlighters appeared in the 'RECENT ITEMS' menu when cycling through the 'sort by' option.
  • Fixed an issue where the 'Sort by:' option failed to function for all the Accessory rarities at the engineer.
  • Fixed an issue where Echo sorting was not functioning if a player used the hotkey.

Vendor UI

  • Fixed The items from the previous tabs being displayed on the current tab when switching tabs from right to left in the ‘Sell’ menu at Venge.
  • Fixed an issue where “Sell” menu’s “Diagrams” tab did not populate with diagrams.
  • Fixed an issue where quickly buying or selling items at Venge resulted in unexpected UI behavior.
  • Fixed an issue where selling the last listed accessory caused the cursor to jump to the first listing.
  • Fixed an issue where the player was unable to change the quantity of items bought from Helper Coin Vendor with the controller D-Pad.
  • Fixed an issue where the ‘Helper Coin cost per unit’ and ‘Items Owned’ count did not update immediately after a purchase.
  • Fixed an issue where the Helper coin amount did not immediately update after items were bought.
  • Fixed an issue where a duplicate helper coin UI was displayed in Wolf’s shop.
  • Fixed an issue where Debug text was displayed for an item in the 'TRADE HELPER COIN' Shop.
  • Fixed an issue where some ‘temp items’ were showing up in the helper coin shop.
  • Fixed an issue where a redundant ‘Red Gloomstone’ was available in the helper coin shop.
  • Fixed an issue where Wayfinder/Weapon Resonance caches were not available in the Helper Coin Shop.
  • Fixed Inventory materials being shown as 0 when selling them to VENGE.
  • After selling an item, players can now highlight other goodies inside Venge’s shop.
  • Fixed an issue where button call outs for switching tabs were missing in Venge’s shop.
  • Fixed an issue where Out of Stock Items were not repopulated in the Vendor Menu.
  • Fixed an issue where the player could not purchase the selected accessories multiple times using Keyboard.
  • Fixed an issue where the first load of the Sell menu could display equipped accessories on the ALL tab and they could be sold without warning the player.
  • Fixed an issue where the player can sell equipped accessories in the "Style" tab at Venge.
  • Fixed an issue where "BUG ME! No Buy Value Found" text displayed for a brief period at Venge's shop.
  • Fixed an issue where accessories did not show Equipped Echo or Capacity when Selling.
  • Fixed an issue where rapidly pressing the sort hotkey in the Accessories menu caused lock-ups.

Crafting UI

  • Fixed an issue where Ryv'n Gloomtrace did not disappear from Echo Matrix after being crafted.
  • Fixed an issue where the Bloodbore Gloomtrace remained on the Crafting UI when it was already owned.
  • Fixed an issue where players were given Incorrect feedback when the Accessory limit was reached on the Accessory store or Crafting menus.
  • Updated After crafting a Gloomtrace the UI focus did not shift to the other items in echo matrix.
  • Fixed an issue where Unknown resin was appearing in the Echo matrix, even after it was removed from the Echo matrix.
  • Fixed an issue where weapon ability previews were incorrect for a few weapons in the 'Weapon Crafting' Menu.
  • Fixed an issue where inputs may not be registered in the Echo Matrix crafting menu.
  • Fixed an issue where the Accessory Crafting Menu showed the Stats and Power Levels as if the Accessory were at level 1.
  • Fixed an issue where Heroic Kyros appeared craftable/summonable from the "Summon Wayfinders" menu.
  • Fixed an issue where there was a mismatch for required materials for Memory of Wingrave's Prowess at Awakening Level 2.
  • Fixed an issue where incorrect ingredient name was displayed to craft Memory of Silo's Speed for Awakening level 3.
  • Fixed an issue where Weapon Essences did not appear in the Weapon Crafting UI if the player didn't already have one in their inventory.
  • Fixed an issue where Noticeable delay was observed while switching the characters in the 'SUMMON WAYFINDERS' menu.
  • Fixed an issue where the Character Model for all characters on the Summon Wayfinders menu disappeared.
  • Fixed an issue where the Equipped Character's stats are displayed on the Wayfinder summoning menu.

Help / Tutorial UIs

  • Fixed an issue where an outdated image was displayed under the 'Weapon Tempering' Tutorial.
  • Fixed an issue where Outdated info was displayed in the Weapon Mastery Tutorial menu page 1.
  • Fixed an issue where the Menu Tutorial button did not function when selected in the Echoes Type Slot screen.
  • Fixed an issue where the Menu Tutorial video showed the outdated character stats UI.
  • Fixed an issue where Description text in Expedition Rewards tutorial popup did not match with what happened in the game.
  • Fixed an issue where text overflow was observed in the tutorial prompt when any character abilities are mapped to ’Caps Lock’.
  • Fixed an issue where the ’HELP MENU' UI persisted on screen when the player pressed the back button quickly.
  • Fixed an issue where images depicted in the Gloomgate menu tutorials failed to match with the current design of Gloomgate.
  • Fixed an issue where affinity tutorial video was present in the Mastery Menu Tutorial.
  • Fixed an issue where Echo Fusion Tutorial couldn’t be accessed or would cause a hitch upon attempting to access.
  • Updated the Echo Fusion tutorial.
  • Fixed an issue where the Priority Quest tutorial popup window could not be closed with the 'ESC' key.
  • Fixed an issue where the Health Flask icon was outdated during the tutorial pop-up.
  • Fixed an issue where the Ability menu tutorial had an outdated image on the second page.

Social

  • Fixed an issue where all messages in Global Chat were wiped out on rezoning.
  • Fixed an issue where the Platform logo was misplaced in system chat.
  • Fixed an issue where platform identifiers failed to be displayed consistently next to User's Online IDs in chat widget.
  • Fixed an issue where incorrect platform identifiers were displayed in chat while in a party.
  • Fixed an issue where PC player’s messages sent on Global chat were visible to Console players when cross-platform was disabled.
  • Updated Redundant option ‘Leave Group’ which was displayed in Social screen after a group was formed.
  • Fixed an issue where the online ID of a PS4 player in the party/squad of PS5 players was cut off in the PARTY UI to the top left of the screen during expeditions and hunts.
  • Fixed an issue with the ‘FAILED TO ADD FRIEND’ prompt being displayed after spam pressing SUBMIT in the ‘+ADD FRIEND’ UI.
  • Fixed an issue where players were unable to 'Add Friend' from the Social Menu.
  • HARK: Resetting chat settings now sticks. No more forgetful UI.
  • Players can now decline party invitations without any stuttering or lag.
  • Fixed an issue where the UI highlighter was not visible for multiple checkboxes in Report Player.
  • Fixed an issue where the Chat participants UI was displayed when the player returned to gameplay from the World Map UI.
  • Fixed Party members being able to receive and accept an invite from an in-game friend who is not in the same expedition/hunt.
  • Fixed the cursor not being able to be repositioned in the ‘Enter Friend Code’ text box.
  • Fixed an issue where the application could soft lock if the player entered invalid friend code.
  • Fixed an issue where the UI lacked a visual indication to differentiate the party leader in the social menu.
  • Fixed an issue where menu's opened when a player released Party Invite 'Accept' or 'Decline' buttons.
  • Fixed an issue where backfilled player names could be cut off.
  • Fixed an issue where Party members were in the same Zone but different Server, displayed as Kyros' portrait icon in the top HUD.
  • Fixed an issue where the Incorrect Player Level and Power Rating was displayed for players in the social menu.
  • Fixed an issue where the "Remove Friend" option was available for non-friends. (Removing non-friends? We call that Blocking!)
  • Fixed an issue where players were unable to use the arrow keys/controller to navigate between players in the social menu.
  • Fixed an issue where it was impossible to navigate through the player list in the 'OPEN CHAT PARTICIPANTS' menu.
  • Fixed an issue where Accepting a friend request would display an outgoing friend request message.
  • Fixed an issue where the UI focus shifted back to the player list when invoking a submenu on the social screen.
  • Fixed an issue where the option to invite/add a player was missing from the Chat Participants menu.
  • Fixed an issue where the Chat Participants list did not refresh upon changing tabs.
  • Fixed an issue where Players couldn’t invoke the 'Open Chat participants' from the chat menu.
  • Fixed an issue where non-functional options were displayed on the Player Loadout menu, when brought up through "chat participants".
  • Fixed an issue where Party members couldn’t see the markers for their teammates on the map.
  • Fixed an issue where users could accept 'Party Requests' by selecting an emote from the radial menu.
  • Fixed an issue where The Party UI in the options menu could fail to populate with party members.
  • Fixed an issue where Party members' health bar did not update properly after you both respawned during an expedition.
  • Fixed an issue where tabs in the Chat UI failed to display when the user changed in-game language to 'simplified Chinese, Traditional Chinese, Japanese or Korean'.
  • Fixed an issue where PSN party error' was displayed in system chat when two invites were sent consecutively.
  • Fixed an issue where the On-screen keyboard could repeatedly pop up in the 'ADD FRIEND' tab of the 'SOCIAL' menu.
  • Fixed an issue where the social menu portraits for other players were all Wingrave.
  • Fixed an issue where a ‘Disconnected' player was still displayed as 'Online' in the Party menu.

Icons / Models

  • Fixed an issue where the Healing potion hot bar Icon could go missing.
  • Fixed an issue where the Bloodbore Echo was missing a "Ready" buff indicator.
  • Fixed an issue where the Repository of Knowledge had shifted in the GloomGate UI.
  • Fixed an issue where Kolaar the Beastmaster’s gloomtrace art is off center to character.
  • Fixed an issue where Deposed King Echo had a placeholder image in the Passive menu.
  • Fixed an issue with a placeholder image being displayed for the Dread Legion Echo in the character Echo Passive page.
  • Fixed an issue with NPC portraits being outdated.
  • Fixed an issue in the UI where the icon was missing for potions in its description.
  • Fixed an issue where equipped consumable icons appeared overlapped or were missing in the HUD after travel.
  • Fixed an issue where a placeholder icon appears when the player equips Venomheart persona.
  • Fixed an issue where the Character model did not update as intended in the rewards screen.
  • Updated The Wayfinder's character model which was observed on the Weapon Skin menu.
  • Fixed an issue where quickly entering and exiting the persona menu caused the persona model viewer to persist in the Customize Style menu.
  • Fixed an issue with UI: Default Charm icon which disappeared after setting Charms to ‘None’.
  • Fixed an issue where ‘RESONATING CRYSTAL’ Event UI has no Icon and Description.
  • Fixed an issue where some Gloomtrace icons have 'TEMP' displayed on them.
  • Fixed an issue where Blood Runners' Event UI had no icon.
  • Fixed an issue where the Weapon icon disappeared from the HUD after rezoning.
  • Fixed an issue with the character model for all characters on the Summon Wayfinders menu disappearing.
  • Fixed current equipped Wayfinder portrait appearing for an unequipped Wayfinder at the Character menu.
  • Fixed an issue where the loot progress bar used an old asset to show the first/leftmost chest as gold.
  • Fixed an issue where the Arclight meter during Lost Zone lights first chest as gold in ICON/UI.
  • Fixed expedition checkpoints not appearing as active/unlocked for backfill players.
  • Fixed an issue where button callouts for switching tabs were missing on the 'Quests' menu.
  • Fixed an issue with character portraits not displaying correctly when the character selection menu was opened directly after traveling.
  • Fixed an issue where an incorrect image was displayed for the Night's Maw Echo in the Active Buffs page.
  • Fixed an issue where the Wheel of Pain weapon ability icon was using the Epitaph icon.
  • Fixed an issue where the Event Icon for the ‘Whisper Lure’ event was missing.
  • Fixed an issue where the ‘Aftermath’ Weapon Icon was blank.
  • Fixed an issue where there was a Missing Icon for Traditional Contraband.
  • Fixed an issue where Announcement toasts had an incomprehensible icon.
  • Fixed an issue where ‘The Hunted' Event in Bal Dumm UI had no icon.
  • Fixed an issue where The Cook Master and Glacial Gobbler Echoes had placeholder images.
  • Fixed an issue where viewing Bloodsong in the Weapons tab showed the Windmothers Fang model.
  • Fixed an issue where the character model was shifted to the right in the abilities screen if a rifle was equipped.
  • Fixed an issue where Equipped ranged weapons were displaced on the character model in the Abilities Menu with the current pose.
  • Fixed an issue where the pause menu’s Wayfinder model was offset.
  • Fixed an issue where the Incorrect weapon and persona would be displayed for Venomess on the reward screen in hunts/expeditions.
  • Fixed an issue where Skylight’s "Gloom Gate" landmark icon displayed an outdated portal image.
  • Fixed an issue where the Equipped weapon skin icon for Nightshade failed to display in the character loadout.
  • Fixed an issue where the Character model disappeared from the Loadout Menu.
  • Fixed an issue where Weapon was invisible in the Trinket and Weapon Charms menus.

Accessories UI

  • Fixed an issue where equipped accessories had a Power Level discrepancy compared to player inventory.
  • Fixed Improper prompt being shown when equipping two similar accessories.
  • Fixed Major hitching observed after opening your accessories on certain machines.
  • The player’s nimble fingers can now equip and unequip accessories with ease. No more fumbling after quickly tabbing over to another slot—it’s all about that accessory game!
  • Fixed an issue where Accessory capacity warning would not always display when it was supposed to.
  • Fixed an issue where multiple consecutive errors appeared when the player pressed the unequip accessory button multiple times.
  • Fixed an issue where the accessory limit warning would display 125 / 000.

Login UI

  • Fixed an issue where the Login screen overlapped with the Title screen.
  • Fixed an issue where the player was navigated to ‘Forgot Password’ instead of ‘Password’ during manual login.
  • Fixed an issue where an empty ‘LOGIN FAILED’ error prompt was displayed after disconnecting LAN from the login screen.
  • Fixed an issue where a blank “LOGIN FAILED” message was displayed when a player disconnected from the network at the log-in screen before entering the game.
  • Fixed an issue where the application failed to notify the player of network disconnection at the ‘LOGIN' screen.
  • Fixed an issue where the Login process was interrupted when the controller was disconnected during that time.
  • Fixed an issue where The Message of the day section disappeared from the Login screen after the player returns from the Settings menu.
  • Fixed an issue where the Login queue pop-up was grayed out for a moment.

NPC Dialogue Display

  • Omen’s chat box no longer interrupts the intro cutscene.
  • Fixed an issue where spamming “Spacebar”/“X” before starting NPC dialogue may result in a missing character portrait & name.
  • Fixed an issue where the Wayfinder character model blocks NPC dialogue text at certain screen resolutions.
  • Fixed an issue where dialogue is incorrectly in ‘neutral’ state.

Map / Gloomgate UI

  • Fixed an issue where Highlands POIs didn’t draw the first time after viewing the Skylight map.
  • Fixed an issue where Opening the map with a controller and moving the cursor switched iconography from controller to PC.
  • Fixed an issue where map input remains displayed in keyboard & mouse when moving cursor while viewing the map.
  • Fixed an issue where the control scheme changes from face buttons to keyboard while the map is open.
  • Fixed an issue where unacquired Signal Fires disappeared when toggling between the World Maps.
  • Fixed an issue where activated Signal Fire icons were not displaying on the map for Highlands.
  • Fixed an issue with the Map/Minimap appearing to be supersized.
  • Updated Mouse pointer which appeared in ‘SELECT A LOCATION’ screen over the map locations.
  • Fixed an issue where the map would rotate all text and icons when using the Style 2 Map Orientation in the Settings Menu.
  • Fixed an issue where the map pointer moved downwards without any controller input.
  • Fixed an issue where When opening maps, it opened with a zoomed-out view.
  • Fixed an issue where tabbing quickly between Zones at the Gloom Gate made the Zone header temporarily blank.
  • Fixed an issue where the Destination UI flickers after changing the location.
  • Fixed an issue where Hovering between two locations in the Gloomsphere UI resulted in constant shifting behavior.
  • Fixed an issue where the Matchmaking option was available in the ‘Select Destination’ screen for players that were already in a three-player party.
  • Fixed an issue where the 'Remove Slotted Imbuement' option was available in the Select Imbuement UI even if the player had not slotted an imbuement.
  • Fixed an issue where SELECT DESTINATION' UI persisted on the screen when the player interacted and immediately backed out from the Gloom Wall.
  • Fixed an issue where Gloomtrace warning message did not appear on Gloom walls
  • Fixed an issue where the Helper Queue option was showing on all Gloomwalls.
  • Fixed an issue where the UI focus for the imbuements was cut off in the Gloomsphere.
  • Fixed an issue where Deepwood Holt map could display the wrong map.
  • Fixed an issue where holding left click, then right click, and releasing, map behaved as if you were still holding left click.
  • Fixed an issue where objective markers could go missing during Imbuement selection at the Gloomgate.
  • Fixed an issue where Royal Flame Gloomtrace was shown at the Gloom Wall in Deepwood Holt.
  • Fixed an issue where pressing A+X at the same time in an overworld map caused Signal fires to be unable to be selected.
  • Fixed an issue where pressing the interact button multiple times on the Gloom Wall opened multiple menus.

Stuck / Overlapping UI Elements

  • Fixed an issue where the ‘Fallen' text overlay persisted on the screen when the player re-logged after being disconnected.
  • Updated the Character UI which overlapped with the Weapon UI where stats were shown.
  • Fixed an issue where “Respec Ability Points” UI text remains on all screens in the Character menu.
  • Fixed an issue where duplicate Character and Weapon XP bars were causing UI overlap issues in the options menu during the tutorial.
  • Fixed an issue where some "YES" prompts had to be accepted twice.
  • Fixed an issue where the Reward Tower could incorrectly show when a season would complete.
  • Fixed an issue where Character quips were not fading out.
  • Fixed an issue where “Your Power Rating Has Been Synced” message fails to disappear during an Expedition/Hunt if the player opens the main menu.
  • Fixed an issue where the Loading indicator overlapped with the Mutator XP Bonus text on the Gloom Sphere UI.
  • Fixed an issue where the Radial menu and character status menu failed to disappear when they were invoked during fast travel animation.
  • Fixed an issue where ‘The Sphere of Influence’ event pop-up could persist on screen when modifying your echoes.
  • Fixed an issue where the player was able to bring up the “Affinity Respec” prompt and the "View Affinity Perks" simultaneously.
  • Fixed an issue where the player could open multiple of the same menu when quickly spamming the button to open the menu.
  • Fixed an issue where rapidly opening and closing the "Discoveries" menu created an invisible menu.
  • Fixed an issue where the name of the Landmark splash text persisted on screen if the user invoked the 'CHARACTER STATUS' menu.
  • Fixed an issue where the ‘Travel to Neighbourhood' pop up was displayed twice.
  • Fixed an issue where after Awakening a Wayfinder the ‘Summon complete’ message persisted after clicking 'Equip Now'.
  • Fixed an issue where Reward Tower XP toast remained on screen after traveling.
  • Fixed an issue where overlapping quest icons appeared over quest NPCs.
  • Fixed an issue where a 'Skip cutscene' button callout appeared over other menus during a hunt.
  • Fixed an issue where the 'Max Gear Lv' stat would continue to display after selecting a locked Wayfinder in the Summoning menu.
  • Fixed an issue where the XP toast could become transparent & remain on-screen, offsetting future notifications.
  • Fixed an issue where the "Skip Cutscene" UI/Overlay displayed during the tutorial quest boss' spawn, but no button prompts would appear.
  • Fixed an issue where the RUNESILVER icon was overlapping with gold in the options menu.
  • Fixed an issue where certain interact prompts could remain infinitely interactable mid-Quest and remain after Quest is complete.
  • Fixed an issue where the Echo list could remain on-screen when closing the Echo menu.

Misc

  • Fixed an issue where replacing an equipped Flask with another, the un-equipped flask could read zero charges.
  • Fixed an issue where the Consumable Flask UI would appear/disappear at random instances.
  • Fixed an issue where the lock symbol appeared on Abilities only after Hovering them.
  • Fixed an issue where the value for the upgrade counter for weapon affinity was incorrect when swapping between weapons in the Affinity Menu.
  • Fixed an issue where Weapon’s temper menu was not updating level/requirements until the menu was completely closed.
  • Updated Mastery UI which did not update when changed.
  • Fixed an issue where Weapon Stats displayed stat changes from Echoes.
  • Fixed an issue where the stats were missing for all the Wayfinders in 'Recipes' option under Discoveries.
  • Fixed an issue where the player was able to look at ingredients for "Unknown" Consumables after hovering over a discovered Consumable.
  • Fixed an issue where Undiscovered consumables were listed with a description in the Consumables Recipes tab under Discoveries.
  • Fixed an issue with the fill bar UI getting stuck in crafting menus when toggling sort while attempting to craft gear/items.
  • Updated The 'Choose Ability To Unlock' UI which persisted when switching between characters.
  • Fixed an issue in the UI where Alt-tabbing back into Wayfinder brought up a crosshair cursor.
  • Fixed an issue that could cause the loading bar to move backwards.
  • Updated Incorrect tab which was highlighted in the Persona after re-entering.
  • Updated 'Exit The Gloom' hold animation which kept its progress when switching focus to 'Items' tab.
  • Updated Player who could not equip Characters/Weapons after selecting 'YES' on 'ITEM ALREADY EQUIPPED' pop-up.
  • The Abandon Overlaps Quit option in the In-Game Menu now functions correctly when in Overworld areas.
  • Revamped the UI for weapon dyes: It now denotes the currently equipped dye on the Wayfinder rather than the weapon itself.
  • Fixed an issue where Weapon dyes could not be reset using Reset Colors hotkey.
  • Fixed an issue where the emissive dyes tab was displayed for Vanguard.
  • Fixed an issue where the names of items on the 'Expedition Complete' screen become grayed out upon hovering over them.
  • Fixed an issue where XP toasts repeated after leaving Lost Zone
  • Fixed an issue where XP toasts appeared while at Max Level Wayfinder and Weapon.
  • Fixed an issue where the player could exploit emotes inside of the preview screen.
  • Fixed an issue where the last selected item was being previewed in the Style menu.
  • Fixed an issue where weapon dyes did not appear during the end-screen of a hunt.
  • Fixed an issue where the UI was not updating to show proper amount of spent/refunded Gloomstone after respec.
  • Fixed an issue where placeholder Revel Rubies appeared on the item selection menu.
  • Fixed an issue where Echo Stat increases appeared cut off in the Accessory stats UI when equipped to an accessory with differing stat increases.
  • Fixed an issue where interact prompt ‘locked’ text was not showing.
  • Fixed an issue where Echo's loot rarity shown on the rewards screen did not match inventory.
  • Fixed an issue where the 'Use Item' prompt disappeared after a Resonance Cache was used.
  • Fixed an issue where the ‘Recent Items’ menu was not working as intended.
  • Fixed an issue where issues occurred when Fast-swapping in UI.
  • Fixed an issue where dithering occurred in the Customize Styles menu.
  • Disabled mount style slots until the feature is ready for launch.
  • Fixed an issue where the Character Menu disappeared when accessing the Weapon select menu twice in the same instance.
  • Fixed an issue where the user could still preview items after hovering the cursor away from the items.
  • Fixed an issue where spent ability points would appear on the wrong abilities if the player respecs immediately after spending an ability point.
  • Fixed an issue where the Eventide info page popped up every time the player loads into any map.
  • Fixed an issue where Eventide popup did not appear when season change occurs on a running server.
  • Fixed an issue where Eventide quest popped up every time a player travels.
  • Fixed an issue where the UI called for players to craft the ‘Winter Queen Gloomtrace’.
  • Fixed an issue where weapons stats were incorrect when compared to the upgrade projections.
  • Fixed an issue where players could consume resonance scrolls while already max level.
  • Fixed an issue where the button callout for switching tabs in Persona was displayed when the player equipped 'Venomheart' persona.
  • Fixed an issue where 'Your power rating has been synced' went out of UI bounds
  • Fixed an issue where Resonance Cache item toast spamed after travel.
  • Fixed an issue where all character equipment and cosmetics were listed in the weapon skin menu under Customize Style.
  • Fixed an issue where the ‘Cycle Page' option failed to function when the player pressed the assigned button on the first attempt.
  • Fixed an issue where the box around a character affinity would have remained enlarged after canceling an upgrade.
  • Fixed an issue where spamming Spacebar/A to close "Max Level Increased" pop up kicked you out of the store.
  • Fixed an issue where Two weapons could be seen as equipped in the Weapon select screen.
  • Fixed an issue where The 'C' key did not open the Character menu with the Armory Lock system enabled.
  • Fixed an issue where stats were not updated in real time in the Affinity menu.
  • Fixed an issue where Ingredient icons were compressed in the "View Ingredient Details" screen.
  • Fixed an issue where a non-functional button callout 'ESC (Hold) Skip Cutscene' could appear during certain cutscenes.
  • Fixed an issue where Players were unable to Reset ability points after selecting NO in 'Respec Ability' UI pop-up.
  • Fixed an issue where ‘Looking for Server...' was displayed when the player disconnects while traveling to Skylight after completing the tutorial.
  • Fixed an issue where the Player was not informed when menus were not counting towards in game activity.
  • Fixed an issue where players were able to spam the Temper confirmation button.
  • Fixed an issue where after completing a Hunt, "EXPEDITION ENDING" message appeared on-screen.
  • Fixed an issue where Gloom interactables had a small black prompt when at a distance
  • Fixed an issue where HP bar did not reset upon switching to different Wayfinder
  • Fixed an issue where character model was centered in the 'Style Menu'
  • Fixed an issue where major frame drop would occur when player toggled through all the tabs in Resources menu
  • Fixed an issue where matchmaking status was reverted back to 'Looking for Server' if the player accesses options menu
  • Fixed an issue where Wayfinder's character model blocked the description of the Codex Halls in the selection screen.
  • Fixed an issue where the Accessories slots were not aligned on the accessories screen when any accessory was present in a row

Store

  • Warmage Hood for Kyros no longer duplicates itself upon purchase.
  • Fixed an issue where the ‘Cursewrit' persona components were previewed on the currently equipped Wayfinder.
  • Housing item models in the Shop menu have been updated.
  • Fixed an issue where the "Sweet dreams" store bundle was granting the wrong bed item.
  • Fixed an issue where the player was unable to preview all housing items on the post-purchase screen.
  • Fixed an issue where purchased items were not animated on the post-purchase screen.
  • Fixed an issue where text flowed out of UI bounds for 'SCROLLS AND PARCHMENT BUNDLE'.
  • Fixed an issue where an incorrect character preview was displayed for the character persona after purchasing Kyros.
  • PS4 & PS5 - Fixed an issue which incorrectly displayed PlayStation™Store icon in the 'CONGRATULATIONS' screen after completing the purchase.
  • Fixed an issue where the preview failed to display for the persona 'Arcsworn Templar' on the Congratulations Screen.
  • Fixed an issue where there were missing product descriptions for ‘ARCSTORM, TEMPEST and HELLSWARM’ in SHOP.
  • Fixed an issue where weapon class types did not match weapon descriptors.
  • Fixed an issue where the “FEATURED” tab was out of bounds of the UI.
  • Fixed an issue where the Wayfinder token quantity UI disappeared from Shop UI.
  • Fixed an issue where it cleared WF Token prices if Player had no WF Tokens.
  • Fixed an issue where weapons and characters might not be granted to the player upon purchase.
  • Fixed an issue where Daily offers were not showing prices in store.
  • Fixed an issue where Reward Tower used the same interaction key for "Get Keys" and "Preview Reward".
  • Fixed an issue where the Incorrect costs were displayed for the WAYFINDER FOUNDERS PACKS.
  • Fixed an issue where Multiple instances of UI appeared when the player tried to purchase a Founder's Pack.
  • Fixed an issue where Shop showed "Offer Expired" instead of timer for Featured items.
  • Fixed an issue where Venomheart' persona lacked a preview on the Item Acquired screen.
  • Fixed an issue where Weapons zoom in and fade while in the preview screen after just being purchased.
  • Fixed an issue where Severe hitching would occur when looking at Wayfinders in the MTX Store.
  • Fixed an issue where the Character model disappeared after purchasing any item from the shop.
  • Fixed an issue where newly purchased characters showed up invisible or turned around in the Character Detail section of the menu.
  • Fixed an issue where items displayed in the 'FEATURED' tab appeared out of UI bounds.
  • Fixed an issue where certain icon borders were stretching in the Store Page.
  • Fixed an issue where styles were being listed as Personas.
  • Fixed an issue where closing the Shop menu brought players immediately back into the game.
  • Fixed an issue where previewing dye packs would show the dyes applied to the player's currently equipped Wayfinder.
  • Fixed an issue where players could access the Options menu in the background by moving the selection highlighter towards the left from Runesilver.
  • Fixed an issue where clicking the bottom nav [ESC] button did nothing (KB/M only).
  • Fixed an issue where character Resonance Cache + Weapon Resonance Cache rewards changed names when going into inventory.
  • Fixed an issue where the Twin Striker weapon skin slot was misnamed.
  • Fixed an issue where Chimera weapon skin did not have an icon when it appeared in the Weekly/Daily shop page.
  • Fixed an issue where purchased emotes were not playing the preview after purchase.
  • Fixed an issue where the Emote preview was missing from the purchase page when invoked for the first time.
  • Fixed an issue where you were unable to use the 3D Model Viewer Functionality on the Store Page.
  • Fixed an issue where the Weapon Preview appeared off-centered after previewing an item from the Featured tab in the shop.
  • Fixed an issue where Weapon preview was offset and enlarged on the Purchase confirmation screen.
  • Fixed an issue where the weapon preview failed to display in the in-game shop, post purchase screen.
  • Fixed an issue where weapons slated for the December Patch were not available in the Shop.
  • Fixed an issue where display icons were missing for items on the featured tab.
  • Fixed an issue where Purchase' prompt for the items present in the 'Featured' tab of the in-game shop was missing.
  • Fixed an issue where Eventide Tree' item was off-centered and went out of UI bounds in the item preview menu.
  • Fixed an issue where December Patch weapons were missing Categories in the Shop.
  • Fixed an issue where Umbros' weapon had multiple purchase options displayed on the 'Purchase screen'.
  • Fixed an issue where the store did not show item categories.
  • Fixed an issue where the player received ‘Windmother’s Fang’ upon purchasing the 'Bloodsong' weapon from the in-game Shop.
  • Fixed an issue where Nightshade did not exist in the item catalog.
  • Fixed an issue where preview failed to display the persona 'Astalyn Dancer' on the Congratulations Screen.
  • Fixed an issue where an incorrect character model was displayed in the preview after purchasing the 'ASHFALL' Persona.
  • Fixed an issue where character preview failed to display in the in-game shop post purchase screen.
  • Fixed an issue where there was a Grammatical error in the phrase 'insufficientFunds' for 'Store Error' pop-up.

Reward Tower

  • Fixed an issue with Reward Tower: Couldn't purchase any of the tower keys if you didn't have over 3000 Runesilver.
  • Fixed an issue where players could invoke 'Get Keys' while the user was unlocking a room in Reward Tower.
  • Fixed an issue where a non-functional mouse cursor appeared on invoking 'Get Keys' UI.
  • Fixed an issue where an incorrect button callout was displayed for the 'Get Keys' shortcut on the Reward Tower menu.
  • Fixed an issue where the purchased Reward Tower Keys UI stopped appearing after purchasing keys continuously.
  • Fixed an issue where items not available in the Reward Tower were briefly displayed.
  • Fixed an issue where Floor number failed to update in Reward Tower if the player travels to another floor through floor node.
  • Fixed an issue where it displayed the Incorrect reward number for 'Gloomstone Shards' on the 4th Floor.
  • Fixed an issue where there was no UI or audio feedback when unlocking rooms, if the player purchased a Reward Tower key before doing so.
  • Fixed an issue where the player's Seasonal Level did not visually update after buying a Reward Tower Key until leaving the menus it was displayed in.
  • Fixed an issue where the 'Purchase Reward Tower Keys' menu did not immediately update the number of owned keys displayed.
  • Fixed an issue where the room reward widget failed to appear when the player quickly hovered over Rooms.
  • Fixed an issue where the reward tower room unlocking progress bar could get stuck midway if the player navigated to another floor using 'R3'.
  • Fixed an issue where Memory Fragment x800 rewards were named Memory Echoes.
  • Fixed an issue where "Heartshaped Cham" was erroneously named "Heartshaped Charm" for reward tower room 29 reward item.
  • Fixed an issue where Henbane Weapon Skin Preview Reward Tab Description was Incorrect.
  • Fixed an issue where the player could open In-Game Menu submenus by pressing the space bar while in the Reward Tower.
  • Fixed an issue where the incorrect message was displayed when the player tried to unlock a room without Reward Tower Keys.
  • Fixed an issue where users could shift focus to the Reward Tower UI when Menu Tutorial was open.
  • Fixed an issue where players could not tab out of Game if a controller was plugged in while in the Reward Tower.
  • Fixed an issue where rapidly unlocking the same room brought up an "Unknown Player" error.
  • Fixed an issue where pressing "Spacebar" at the reward collection screen would play the accessory equip SFX.
  • Fixed an issue where the Reward Tower could appear as in its template format briefly when opened.
  • Fixed an issue where the first "Free" reward displayed as "Not Enough Keys".
  • Fixed an issue where one could not access the F5 interaction in the top-right corner with a controller.
  • Fixed an issue where the use of F1, F2, F3, F4, F5 for floor switch buttons could confuse keyboard users.
  • Fixed an issue where descriptions were missing for Housing items available as reward.
  • Fixed an issue where when unlocking the last Reward Tower Room players would get kicked to the main menu.
  • Fixed an issue with players being kicked after unlocking a space in the Reward Tower, resulting in being left with an infinite “please wait” screen.
  • Fixed an issue where previewing items in the Reward Tower could show 'text block'.
  • Fixed an issue where the Reward Tower's 100th room did not visually "unlock" when unlock requirements are met.
  • Fixed an issue where the Reward Tower's 100th room would appear "unlocked" before meeting the unlock requirements.
  • Fixed an issue where selecting the Active Season produced the Battle Pass error "Invalid parameters: Select Active Season".
  • Fixed an issue where players could not select the FS2 reward tower after purchasing it.
  • Fixed an issue where some Reward Tower key bundles were not locked off correctly.
  • Fixed an issue where a false Reward Tower level up toast appeared every time the player left their apartment.
  • Fixed an issue where unlocking a tile on the Reward Tower was causing the player to be able to move to the next floor.
  • Fixed an issue where Reward Tower was not accepting D-pad input so users could not 'Change Season' with a controller.
  • Fixed an issue where in the Reward Tower the cursor moved indefinitely even after the player stopped giving input.
  • Fixed incorrect text displaying when the player tries to unlock a Reward Tower room.

Wayfinder / Balance

All Wayfinders

  • Fixed an issue where Defensive stats were underperforming.
  • Fixed an issue where Wayfinders: Abilities got used without being cast if it was performed while jumping off any ledge.
  • Fixed an issue where the Resilience bar failed to function after a player was revived.
  • Fixed an issue where activated Mastery perk deactivated when the player traveled to other locations.
  • Innervative orbs now consistently buff up Ability Power as mentioned in the buff description.
  • Fixed an issue where the player could use more than 3 Upgrade points on any Ability.
  • Fixed an issue where the player was able to reset Ability Points in LZs
  • Fixed an issue where the first Affinity upgrade did not increase player stats.
  • Fixed an issue where Character Affinity upgrades reset after spending more than 16 points.
  • Fixed an issue where discipline was sometimes upgraded by default.
  • Fixed an issue where the Aspect cost curve was off by 1 level.
  • Fixed an issue where Sometimes, if the player activated two abilities in quick succession, the second ability did not fire.
  • Fixed an issue where Ultimate ability could be canceled by interacting with a zipline during animation.
  • Fixed an issue where incorrect bonus stats were displayed for some accessory set bonuses.
  • Fixed an issue where Unequipping accessory followed by player Echoes would re-equip accessory.
  • Fixed an issue where Players were unable to equip level 30+ accessories.

Kyros

  • Fixed an issue with the Savage Rake lv3 triggering when used on breakable objects.
  • Fixed an issue where Savage Rake’s count reset upon character level up.
  • Fixed an issue with Savage Rake failing to destroy Toxic mushrooms and Gloomshrouds.
  • Fixed an issue where Arcane Focus does not apply VFX to targets that have not yet targeted a player.
  • Fixed an issue where Arcane Focus Lv1 was not functioning as intended.

Silo

  • Fixed an issue where Trinkets appeared floating.
  • Fixed an issue with the Firebomb’s soft lock-on targeting prioritizing breakable environmental assets over enemies.
  • Fixed an issue where the Firebomb level 3 effect was missing visual effects in Silo.
  • Fixed an issue where Silo's Oil Bomb + Firebomb combo broke Gloom Cache rocks.
  • Fixed an issue where Silo's Oil Bomb was not exploding when triggered by a Firebomb.
  • Fixed an issue where the trajectory for Silo's 2nd Firebomb was inconsistent when locked onto an enemy.
  • Fixed an issue with the game crashing when using Silo’s Oil Bomb + Fire Bomb combo on first use in Ruins 3 after launching the game.
  • Updated Radiant Dawn weapon’s Empowered sword which was stowed away in an incorrect position when SILO used firebomb.
  • Fixed an issue where Silo’s Proto-Clone origin point of VFX projection does not move after receiving knockback.
  • Fixed an issue where Arc Nemesis used an outdated animation at lv3.
  • Fixed an issue where the third mastery choice would reset for Silo when on traveling.

Senja

  • Fixed issues with Senja Ability Upgrades.
  • Fixed an issue where Crowd Favorite’s heal-over-time activated from damage-over-time.
  • Fixed the left hand remaining attached to an equipped rifle during the signal fire travel animation.
  • Fixed an issue with the Lightning Grasp tether persisting on Remnant Sage from the Arclight Overload event.
  • Fixed an issue where Lightning Grasp did not interrupt Talon enemy’s arrow barrage move in Reaver-Woods expedition.
  • Fixed an issue where Lightning Grasp did not deal damage to Bloodspawn.
  • Fixed an issue where Gladiator Pummel could have infinite.
  • Fixed an issue where Thunderous Glory was not applying chain lightning properly.
  • Fixed an issue where Thunderous Glory’s animation did not play correctly with rifles.
  • Fixed an issue where Thunderous Glory’s description was incorrect.
  • Fixed an issue where inconsistent terminology was used in the description for 'Favor' on the Character Status page.

Venomess

  • The Hand of Tox backpack cosmetic no longer jiggles excessively after performing a Twin Striker slam attack.
  • Fixed an issue where Trinkets appeared floating.
  • Fixed an issue where certain ability animations deflected away from your movement direction when locked onto enemies.
  • Fixed an issue where the passive ability ‘Master of Venoms’ poison cloud VFX was larger than intended during any expedition/hunt.
  • Fixed an issue where Transfusion was targeting Silo's decoy.
  • Fixed an issue where Transfusion heals were applied to certain enemies.
  • Fixed an issue where the player could use the 'Transfusion' ability multiple times without any cool-down period.
  • Fixed an issue where Venom Thrusters Lv1 used some incorrect terminology.
  • Fixed an issue where Flora Spectra cost for Venomess' Memory awakening recipes were slightly higher than Expected.
  • Fixed an issue where ingredients costs for awakening Venomess were incorrect for all three levels of Awakening.

Niss

  • Fixed an issue with Cosmetics: Slight gap on Niss’s Mercenary Belt cosmetic.
  • Updated Niss’ “Astalyn Dancer” Persona to the name “Golden Hydra”
  • Fixed an issue where Niss’ daggers were disappearing when sprinting.
  • Fixed an issue where Using Shadow Step ability displayed 'Night's Edge' weapon as equipped.
  • Fixed an issue where Niss' Shadow Step ability distance would be increased while locked-on to an enemy.
  • Fixed an issue where Shadow Step ability could be canceled by repeatedly pressing the ability input.
  • Fixed an issue where re-specing, spending ability points, and spending affinity points caused weapons to float.

Wingrave

  • Fixed an issue where Judgement’s ability description did not refer to the ability's taunt.
  • Fixed an issue where the Healing Favor (Instinct 15) Affinity perk description was inaccurate.

Masteries

  • Fixed an issue where Survivalist Mastery Extended Dance effect did not match description.
  • Fixed an issue where dodging immediately after firing a bullet while Bountiful Dodge was active would cause issues with the ammo counter.
  • Fixed an issue where Flowing Blades Mastery spawned Innervation Orbs even if the player did not hit an enemy.
  • Fixed an issue where Latent Overflow failed to grant a buff to the player on Dedicated Servers.

Echoes

  • Fixed multiple issues related to Echo Fusion.
  • Fixed an issue where flickering textures occurred during Broodmother echo animation.
  • Modified Ryv'n's rush echo to be less specific.
  • Fixed an issue where User was able to fuse echoes even after reaching maximizing their star level.
  • Fixed an issue where Fusion XP values didn’t correlate with the echo level.
  • Fixed an issue where Night’s Maw’ Echo’s passive effect “Wrathful Wurm” created a crater far above the surface.
  • Fixed an issue where ‘The Bloodbore Echo' Cooldown did not match the Echo description.
  • Fixed an issue where the Bloodbore’ Echo VFX persisted after the enemy died.

Misc

  • Fixed an issue where Multiple Artifacts could be activated at once, bypassing the artifact power requirements.
  • Fixed an issue where Character Dyes stayed on after resetting them and traveling into and leaving an LZ..
  • Fixed an issue where Weapon Affinities reset after traveling.
  • Fixed an issue where Essence and Vestige drop rates did not scale up with Hunt Sphere.
  • Updated trickster chest loot.
  • Made Orbital a T3 event.
  • reduced enemy, mini-boss, boss and expedition bonus XP by 30% in preparation for Resonance scrolls.
  • Increased XP payouts from XP Resonance scrolls to compensate for the reduction in exp awarded by enemies.
  • Fixed an issue where the Incorrect XP amount was rewarded for Sphere 4 Hunts.
  • Made adjustments to the Helper Coin shop.
  • Fixed an issue where toxin pool hazards found in Mines expeditions dealt too much damage to the player character.

Environment

  • Fixed an issue where assets were not preloaded and made improvements to hitching.
  • Fixed an issue where collecting memory fragments and opening chests could result in a kick.
  • Fixed multiple issues with Skylight, Highlands, and Lost Zone Maps.
  • Fixed an issue where World State Tags on tiles were not generating correctly.
  • Fixed an issue where some ledges pushed players away when jumping to grab onto them for traversal.
  • Fixed an issue where the camera could clip through parts of the walls and obstruct the player's view on certain tiles.
  • Fixed multiple issues where players could Air Dash to escape out of bounds.
  • Fixed an issue with enemies outside the entrance of the Gloom ambush area failing to take damage.
  • Fixed an issue where the combat music was replaced with ambient music when hitting a respawn volume when in an expedition.
  • Fixed an issue where Loot phases through the floor to inaccessible places when dropped in certain locations.
  • Fixed an issue where an NPC dialogue pop-up was shown to all players in the Zone.
  • Fixed an issue where Player was able to pan the camera below the wooden floor in certain tiles.
  • Fixed an issue where Collision issue observed after gathering the loot in expeditions during the 'Of Most Worth' side quest.
  • Fixed an issue with secret tiles being covered in fog.
  • Fixed an issue where Ichor Slime Trails Appeared on Low Ceilings.
  • Fixed an issue where Player failed to orient towards the Signal Fire while it was being activated.
  • Fixed an issue where players were unable to interact with/use Checkpoints in LZs.
  • Fixed an issue where the player could pass through a seemingly closed path when in Lost Zones
  • Fixed an issue where the Gloom Anchor animation was replayed if a player abandoned the expedition after interacting with it.
  • Fixed an issue where the player was unable to interact with Gloom Barriers / Fog Walls.
  • Fixed an issue where the player went out of bounds after interacting with an opening fog wall.
  • Fixed an issue where the player character got pushed up into the tileset if the character was placed exactly above the fog wall spawn.
  • Fixed multiple issues with hitch locations encountered anywhere in the Overlands and LZ's.

Skylight

  • Fixed an issue where frame rates drop around Gloom gates.
  • Fixed an issue where the Blue outlines around the Gloom Gate disappeared after a certain distance.
  • Fixed an issue with no collision on the mountain wall next to Skylight Gloomgate.
  • Adventurers, take heed! Jumping off the Great Lift as Niss, Kyros, or Venomess will no longer send you out of bounds.
  • Crafting and shop icons now shine brightly in the Market District.
  • Fixed an issue where the incorrect Sword & Shield model was used as decoration in Skylight.
  • Fixed an issue where NPC 'Devara' was A-posing in Skylight during the Side quest: Child of Mine.
  • Fixed an issue where texture anomalies were prevalent after the dialogue sequences in Skylight.
  • Fixed an issue where Interaction points were present in Skylight’s water.
  • Fixed an issue where a corrupt snow texture was observed throughout Skylight.
  • Fixed an issue where a "Toe Catcher" was found on stairs near Market Row in Skylight.
  • Fixed an issue where character's could occasionally use their attacks/abilities when in the player's apartment and Skylight proper.
  • Fixed an issue where the 'Showtime' emote was misaligned when the animation plays near the Gloom Gate in Skylight.

Deepwood Holt

  • Fixed an issue with the player going out of bounds near Graymourn’s altar.
  • Fixed an issue where Z-Fighting could be observed while navigating near Seeker Avala's location.
  • Fixed an issue where the player could get out of bounds near the Reaverwoods portal in Deepwood Holt.
  • Fixed an issue where the vegetation contour and boundary line of map were missing from the Deepwood Holt.

Highlands

  • Fixed an issue where Highlands chests only rewarded level 1 items.
  • Fixed an issue where Highlands had improper LODs when entering via the Great Lift.
  • Fixed an issue where multiple NPCs in the Highlands appeared A-Posing/T-Posing.
  • Fixed an issue with invisible collision at the bottom of the staircase near the base of the first zipline in Highlands - Lower Skylight.
  • Fixed an issue where the camera view panned into an area the player cannot enter in Lower Skylight.
  • Fixed players being able to clip into the wall near Crossroads Outpost in Highlands.
  • Fixed an issue where invisible collision allowed the player to walk in the air near Undercroft Gloom wall in Highlands.
  • Fixed an issue where players could clip through the ground near ‘The Sword of the Reaches’ in Highlands and go out of bounds.
  • Fixed an issue where Certain Spectra nodes around Highlands were unbreakable.
  • Fixed an issue where Kestrel’s Hideout has incorrect textures being applied to meshes.
  • Fixed an issue where collision would prevent users from accessing basement in Kestrel's Hideout
  • Fixed an issue where players could defeat ‘Heart Ripper’ while avoiding combat with a Rifle by climbing onto the rocks.
  • Fixed an issue where A Snow layer in Highlands would disappear after the options menu was invoked.
  • Fixed an issue where Void Dungeon portals were present in the Highlands when 'Call of the Void' Live Event was inactive.
  • Fixed an issue where Z-fighting was observed on assets throughout the Highlands.
  • Fixed an issue where the player could interact with the crates prior to picking up Brother Magan's "Missing Caravan" side quest.
  • Fixed an issue where a 'Toe Catcher' prevented players from walking smoothly near the Bloodworks in Highlands.
  • Fixed an issue where the player could go out of bounds near the Pit in Highlands.

Ruins Lost-Zone

  • Fixed an issue where the Gloom Ambush room was often placed directly in front of the Gloom Anchor room in the Undercroft.
  • Fixed an issue where players respawned out of bounds after jumping off the stairs in Solarium’s Vale in Aurelian’s Lost Zone.
  • Fixed an issue where tiles were missing their name & missing from the mini-map during Undercroft Expeditions.
  • Fixed an issue where there was a missing texture in an archway of an Undercroft or Codex Halls expedition.
  • Fixed an issue where players were unable to open doors at the start of certain Ruins tiles.
  • Fixed an issue where the back right corner of a Ruins end tile was missing assets.
  • Fixed an issue where players could go out of the bounds in the Repository expedition.
  • Fixed an issue where trapdoors did not open when the player walked over them.
  • Fixed an issue where Ruins chests could spawn in an inaccessible location.
  • Fixed an issue where Purple textured terrain/foliage was observed throughout Codex Halls expedition.
  • Fixed an issue where the Signal fire for Codex Halls could spawn players inside nearby rocks.

Mines Lost-Zone

  • Fixed an issue where Purple textured terrain was observed throughout 'The Pit' expedition.
  • Fixed an issue where flickering was observed in the mines Expedition.
  • Fixed an issue where there were Inaccessible chests present in Mines expedition.
  • Fixed multiple collision issues in the Mines Tileset.
  • Fixed an issue where it was possible to get out of bounds in Bal Duum's start tile.
  • Updated volumetric fog and lighting inside the Mines expedition while using Shadow imbuement.
  • Fixed an issue where Players could go out of bounds by jumping over the rocks in Mines expeditions.
  • Fixed an issue where there were 'Toe Catch' collision issues for the Mines Tileset.
  • Fixed an issue where a Balgrim Ambush spawn point was in the incorrect location.
  • Fixed an issue with misaligned tiles in Bloodworks.
  • Fixed an issue where visible seams between two tiles of a Bal Duum expedition could be seen.
  • Fixed an issue where players could go OOB by falling off the ledge after receiving the Pridebound Stomper's rock attack.
  • Fixed an issue where Players could stand on a cliff to avoid damage during a Gloom Ambush in Bal Duum.
  • Fixed an issue where players were able to walk through rock meshes in Bal Duum.
  • Fixed an issue where Dust VFX played on a loop after explosive Godsblood canisters were destroyed.

Reaver Woods Lost-Zones

  • Fixed an issue where Player was able to jump over walls around the Pit event in Reaver Woods Bone Orchard.
  • Fixed an issue where NPCs in the Reaver Woods had a low polygon count.
  • Fixed an issue where players couldn’t receive loot from Spectra crystals in the Hollow Heart Expedition.
  • Fixed an issue where there were 'Toe Catch' collision issues for the Reaver Woods Tileset.
  • Fixed an issue where a tent asset in the Hollow Heart expedition lacked collision.
  • Fixed an issue where a glowing patch of snow was found in a tree in certain tiles.
  • Fixed an issue where players could walk through tent mesh in the Reaver Woods map.
  • Fixed an issue where a noticeable FPS drop occurred when using the Gloom Collapse mutator in a Reaver Woods Expedition.
  • Fixed an issue where Reaver totems did not have a breaking SFX.
  • Fixed an issue where Z-Fighting was visible on some giant bone structures while navigating through Bone Orchard.

Gloom Dungeon

  • Fixed an issue where gold piles were not cleaning up properly in Gloom Dungeons
  • Fixed an issue where Harbinger in the Gloom Dungeon did not spawn at the end of ‘Lighting the Flame’.
  • Fixed an issue where Gloom Brambles did not display VFX when broken/destroyed.

Hunts

  • Fixed an issue where Chaos Imbuements did not trigger in Hunts.
  • Fixed an issue where The Torch of Radiance could fall into the void during 'Hunt: The First'.
  • Fixed an issue where players could go out of the desired area in the 'Trial of Lingering Light' hunt.
  • Fixed an issue where players could get out of bounds in Bloodbore arena.
  • Fixed an issue where shadow imbuement ‘recharge stations’ could not be interacted with after the Reaver King Hunt reset.
  • Fixed an issue where players were able to dash jump up onto a ledge on a wall during the Ryv’n fight to avoid its attacks in Hunts.

The Broodmother Hunt

  • Fixed an issue with Hunt: The player was able to stand on the collision of a fallen brazier on a mound in the left side of the Broodmother arena.
  • Fixed an issue where players could go out of bounds during the Broodmother hunt.
  • Fixed an issue where part of the stair railing was green in Broodmother Hunt.
  • Fixed an issue where falling crystals in Broodmother Hunt were getting stuck in the environment.
  • Fixed an issue where Purple textured terrain was observed throughout 'BROODMOTHER S'ILRETH' hunt.
  • Fixed an issue where Broodmother S'ilreth boss may not have suspended properly.
  • Fixed an issue with misplaced prop assets observed during ‘Hunt: Broodmother S’ilreth’.
  • Fixed some of the dirt textures appearing black in the Broodmother S’ilreth hunt arena.
  • Fear not, bookworms! The missing Bookshelf has been restored to the Broodmother hunt level.
  • Fixed an issue where Signal Fires could be placed back to back during Broodmother Hunt.

Imbuement Related

  • Fixed an issue where the Black Flame' Mutator effects failed to reset after a party wipe.
  • Fixed an issue where Chaos bombs left behind wireframes after the explosion.
  • Fixed an issue where Trickster Bombs did not dissolve when cleaning up.
  • Fixed an issue where users could fail to break Toxic 'Flora' mushrooms.
  • Fixed an issue where Overgrowth acid pools also appeared on ceilings if they grew large enough.
  • Fixed an issue where Enemies could break Gloom Cache rocks using normal attacks.
  • Fixed an issue where a cube with missing texture could be seen under corrupted shrines during expeditions with the Gloomshroud mutator.
  • Fixed an issue where the lighting on the Gloom Collapse safe zones was too bright
  • Fixed an issue where The Torch of Radiance's VFX failed to appear in a 'Gloom Collapse' mutator expedition.
  • Fixed an issue where Solar flare spots weren't visible when launching a solar flare mutator expedition in dedicated servers.

Zipline Related

  • Fixed an issue with all ziplines being positioned at (0, 0, 0).
  • Fixed an issue where the player's character model deviated from the zipline's path.
  • Fixed an issue where the player was able to interact with a zipline during the local signal fire travel animation.
  • Fixed an issue where Players were falling off ziplines before the end of a zipline.
  • Fixed an issue where using ziplines repeatedly caused a disconnection from zipline.
  • Fixed an issue where the player's character always performed a roll animation upon soft landing after using a zipline.

Snow Related

  • Fixed an issue where snow disappeared on overland prop when entering and exiting pause menu.
  • Fixed an issue where Snow texture blending was messed up.

Global Events

  • Fixed an issue where Gloom Ambush Event would be considered a Tracer Event.
  • Fixed an issue where Player could bypass gloom ambush events in Reaver wood expeditions.
  • Fixed an issue where the Trickster chest (Bar Variant) played the wrong VFX after a player won.
  • Fixed an issue where rewards were lost when the player offered a key to the Trickster before opening a chest during the Trickster Bar event.
  • Fixed an issue where <MISSING STRING TABLE ENTRY> dev text was observed when opening a chest during the bar variant of the Trickster event.
  • Fixed an issue where Trickster Coins from Wheel and Bar events didn't scale with level.

Ruins Events

  • Fixed an issue where Orbital events could not be completed in certain situations.
  • Fixed an issue where the Tracer event could be prevented from spawning.
  • Fixed an issue where no Orbital events could be found when launching expeditions in Undercroft or the Repository.
  • Fixed an issue where Gelatinous Cube experienced seam tearing when jumping near the cube.
  • Fixed an issue where a spot in 'The Hunted' event tile lacked collision causing the character to clip through the floor.
  • Fixed an issue with The Clinical Trial Event's arena in Undercroft which failed to disappear after failing the event during the first run of Ruins.
  • Fixed the event “A Matter of Time” not being generated when launching expeditions in the Repository of Knowledge.
  • Fixed an issue in Event where a player was able to place the Hourglasses without picking them up during a Repository expedition.
  • Fixed an issue where Arclight Overload event completes before defeating all the enemies when Shadow imbuement used to trigger the event in the Undercroft expedition.
  • Fixed an issue where the "Initiate Coding Sequence" interaction prompt remained after completing the Decoder Event.

Highlands Events

  • Fixed an issue where Sphere of Influence and Gloom Tear spawned on top of each other overlapping.
  • Fixed an issue where there was a large black seam in Gloom Tear arena.
  • Fixed an issue where chests inside the 'Gloom Tear' event rewarded players with level 1 accessories.
  • Improved Gloom Tear visuals and VFX
  • Fixed an issue where Soulbound chest in the Highlands spawned clipped into ground.
  • Fixed an issue where Plunderfool lure's collider would continue to persist after the item was destroyed.
  • Fixed an issue where the totems used to spawn Plunderfool weren't active.
  • Fixed LOD issues observed when entering Talon of Pyre event arena on PS4.
  • Fixed an issue where the chest that spawned during a 'Treasure Hunt' event in Highlands was invisible.

Mines Events

  • Fixed an issue where a Supply raid event spawned on an untextured platform.
  • Fixed an issue where the event "What lies beneath" could not be found when launching "The Pit" expedition.
  • Fixed an issue where a 'toe catch' prevented the player from walking smoothly during the ‘Gloom Ambush’ event in Mines.
  • Fixed an issue where Enemies did not spawn in the final phase of 'Excavation Unit'.
  • Fixed an issue with the spawn rate being too high for shrikes during the “Excavation Unit” event.
  • Fixed an issue where the player failed to take damage from Toxic Pools when the drill machine was active.
  • Fixed an issue where the event "The Chain Gang" could not be found when launching "The Pit" expedition.
  • Fixed an issue where a small hitch occurred when activating the Slime Sabotage Events.
  • Fixed an issue where the Supply Raid event rewarded the players with an old resource 'Bloodwarped spectra'.

Reaver Woods Events

  • Fixed an issue with the Crown of Decay causing enemies to aggro to the origin point during events.

Bug/Misc

Login Issues

  • Fixed an issue where players were stuck on the 'PLEASE WAIT...' with the 'LOGIN QUEUE' on-screen when attempting to log in with the same account on another platform.
  • Fixed an issue where the game becomes inoperable, and the player is unable to proceed to the Login screen after a “DISCONNECTED' pop-up.
  • Fixed an issue where Blank "LOGIN FAILED" message was displayed when the user disconnects from the network at the log-in screen before entering the game.
  • Fixed an issue where button presses were not disabled during login.
  • Fixed an issue where 'Correct' invalid login credentials were being sent.
  • Fixed an issue where Separate Network Tokens were Querying from Login Screen.
  • Fixed an issue where improper spacing was displayed in ‘hasoccurred’ text in the ‘Disconnected’ message when the user tried to log in.
  • Fixed an issue where Players were not automatically logged in after accepting EULA and Privacy Policy.
  • Fixed an issue where Disconnecting the controller on the Login screen interrupted the Login process.
  • Fixed an issue where the Privacy Policy agreement was displayed twice.

Disconnections / Crashes / Kicks

  • Fixed an issue where the player was kicked due to anti-cheat when selecting the “Send and Restart” option from UE4 crash dialogue window.
  • Fixed an issue where EAC was not enabled when restarting the game from Unreal Crash Handler.
  • Fixed an issue where the game crashed when fast traveling from Skylight to Highlands on PS4.
  • Fixed an issue where the player got kicked to the Login screen with 'Disconnected Connection Timed Out' when traveling to Highlands on PS4.
  • Fixed an issue where player A was not kicked out of Expedition/Hunt after accepting an invite from player B.
  • Fixed an issue where players could be Disconnected when the party leader disconnects.
  • Fixed an issue with the player experiencing a disconnect back to the main menu when attempting to travel to the Highlands.
  • Fixed an issue where players could be kicked to the Main menu after Collecting items or leveling up in certain Lost Zones.
  • Fixed an issue where players were kicked while solo in some Lost Zones.
  • Fixed an issue where players were kicked to the main menu when entering The Bloodworks expedition with Matchmaking set to 'OFF'.
  • Fixed an issue where Party leader may have been booted back into expedition after exiting and become non-responsive.
  • Fixed an issue where the application could crash when loading into Codex Hall expedition during Main Quest 'Tangled Web'.
  • Fixed an issue where the application crashed while loading into Expeditions/Hunts with Matchmaking ON.
  • Fixed an issue where the loading screen hung indefinitely when the player immediately abandoned the instance during the Main Story Quest "Into the Unknown".
  • Fixed an issue causing crashing during the Reaver King hunt after Phase 1.
  • Fixed an issue where the server would crash during the 'Plunderfool' event.
  • Fixed an issue where Async could cause Infinite Loading Issues.
  • Fixed an issue where players could crash after entering the Repository of Knowledge with Greed and Shadow Imbuements.
  • Fixed an issue causing crashing on PS4 and PS5.
  • Fixed some issues where the game could abruptly crash due to certain mutators.
  • Fixed an issue where the Application became inoperable, and user was unable to proceed to Login screen when network is reconnected after dismissing the first 'DISCONNECTED' pop-up which was displayed after network disconnection during gameplay.
  • Fixed an issue where the application crashed when the players were free-roaming in Highlands.
  • Fixed an issue where UE4 crashed while idle in Skylight near gloom portal.
  • Fixed an issue where players could become stuck on loading screens for extended periods of time.

Audio

  • Fixed an issue where Character Ult ready failed to output audio and vibration from the PS5 controller.
  • Fixed an issue where Activating Signal Fire failed to output audio and vibration from the PS5 controller.
  • Fixed an issue where Signal fire audio was played before the player respawns during fast travel in PS5 Controller
  • Fixed an issue where the Japanese Omen mograph that appears after completing the tutorial would play in English.
  • Fixed an issue where the bass channel was not active during cutscenes.
  • Fixed an issue where Signal Fire's did not have an audio queue that flasks were refilled.
  • Fixed an issue where audio quips that play after dialogue's appearances were delayed.

Animations

  • Other players’ sprint animations now play correctly, ensuring a smoother experience.
  • The Wayfinder’s walking animation no longer gets stuck in a permanent stride after specific input.
  • Fixed an issue with the Gloom dagger failing to disappear during Niss/Kyros’s dodge animation.
  • Fixed Weapons not being hidden while playing certain emotes.
  • Raised the stow point for Greatswords.
  • Fixed an issue with the Broken animation observed on the character’s Right hand for Highlands Hustle emote.
  • Fixed an issue with the player being able to use the Emote/Spray Radial Wheel during the local signal fire travel animations.
  • Fixed Twin Strikers clipping through character models when interacting with flask stations.
  • Fixed an issue with Juggernaut: Character animation which deflected away from the direction of movement when locked on to enemies.
  • Fixed an issue with the Juggernaut’s weapon ability animation continuing to play when the player is knocked down.
  • Fixed an issue with emotes being usable when the Juggernaut weapon ability animation was playing.
  • Fixed an issue where Juggernaut’s weapon ability could cause players to tumble off Ruins tiles.
  • Fixed an issue where the rifle model disconnected from Silo's hands when the Staggered animation was played during the side quest 'A Ruthless End'.
  • Fixed an issue where the Gloom dagger appeared rotated on the Character Model after performing the Stabbing animation.
  • Fixed an issue where the Fan appears afloat during the emote 'Sassy Fans'.
  • Fixed an issue where the player character was missing an animation when interacting with cleansing stations.
  • Fixed an issue where Omen's character model would not animate during certain dialogue sequences.

Cosmetic

  • Fixed an issue where Rose & Thorn idle VFX flickered in the armory menu.
  • Fixed an issue with Hellswarm’s Ability Volcano’s Projectile VFX not appearing.
  • Fixed an issue where the player's starting weapon did not grant its weapon skin.
  • Fixed an issue where Maiden Rime' Dual Daggers caused VFX flicker when players equipped them during NPC interactions.
  • Fixed an issue where Colossus’ lightning VFX affected Highland’s skybox.
  • Fixed an issue where Legacy shield skin and Cetriel’s Favor had interchanged preview icons.
  • Fixed an issue where Flickering VFX was displayed for Legacy.
  • Fixed an issue where the Thousand Cuts Weapon icon was Blank.
  • Fixed an issue with the Twin Strikers: “Thousand Cuts” icon using the “Slicer & Dicer” icon.
  • Fixed an issue where Amethyst’s Edge had the same preview icon as Vanguard on the Weapon Skin page.
  • Updated the ‘Schism’ Weapon Skin’s icon to match the actual Skin.
  • Updated charms which appeared floating when equipped on the ‘Thunderbolt’ Runecannon skin.
  • Fixed an issue where the Charm appeared floating when equipped on the ‘Smoldering Pyre’ skin.
  • Fixed an issue where the Weapon Charm changed hands when the player returned to active gameplay from the Style menu.
  • Fixed an issue where the 'Duskhunter's Fang' charm’s string was not fully animated.
  • Fixed an issue where Weapon size increased on applying or changing dyes.
  • Fixed an issue where Rifle scaling was different between "stowed"/"equipped".
  • Fixed an issue where the 'Reset Colors' option failed to function after Re-zoning.
  • Fixed an issue where weapon dyes did not reset correctly.
  • Fixed an issue where dyes were applied to Silo's neck and ears when his unmasked head piece was equipped.
  • Fixed an issue where the Weapon was invisible in the Trinket and Weapon Charms menus.
  • Fixed an issue where Purple Flame VFX of 'Heritage' Dual Dagger skin was misaligned with the Dagger's 3d models.
  • Fixed an issue where a player was pushed when standing up after using the Snow Angel emote.
  • Fixed an issue where "Shake It" emote caused the player character eye model to degrade/disappear.
  • Fixed an issue where the Epitaph model was not appearing when equipped.
  • Fixed an issue where the Snowball emote didn't throw a snowball. Finally, you won't have to settle for a mime-snowball fight!
  • Fixed an issue where Henbane Weapon Skin Preview had the wrong description.
  • Fixed an issue where the Emotes 'Great Salute' and 'Hey There' had their names swapped.
  • Fixed an issue where The Belladonna Weapon Skin drip VFX could get warped and pop in and out when spinning the character in the Style Menu.
  • Fixed an issue where various Wayfinder head pieces were missing their dye maps.
  • Fixed an issue where the flames on Kyros's head with the persona head 'Voidscribe Hood' was not dyeable.

Matchmaking

  • Fixed an issue where party members were unable to finish an expedition when the party leader got disconnected after matchmaking for expedition/hunt.
  • Fixed an issue where a Player was added to the helper queue after trying to leave an expedition.
  • Fixed an issue where the 'Join Helper Queue' option failed to display in 'Select Destination Screen' while in a 2P party.
  • Fixed an issue where players in a 2-person party were unable to queue for the 'Helper queue'.
  • Fixed an issue where Expeditions Hunts could not be started nor exited.
  • Fixed an issue where an indiscernible error message appeared If the player starts and stops matchmaking multiple times at a gloom wall.
  • Fixed an issue where 4-player parties were forming in LZ expeditions and hunts.
  • Fixed an issue where players couldn't begin Expeditions/hunts in Reaver Woods.
  • Fixed an issue where the player got queued into a helper queue after abandoning the Hunt: Bloodbore.
  • Fixed an issue where the player got pushed into a helper queue when attempting to abandon the Hunt: Dread Legion while falling off a ledge.
  • Fixed an issue where players could receive 6 helper coins during some Lost Zone completions.

Social

  • Fixed an issue where leaving a party just after queueing could result in "Null player controller" and broken character data.
  • Fixed an issue where party members who left the party after the party leader started matchmaking would get loaded into the LZ regardless.
  • Fixed an issue where players were able to successfully form a party with a blocked player.
  • Fixed an issue where the Party leader was unable to leave expedition or hunt during the countdown timer in a premade party.
  • Fixed an issue where a Party leader could block non-party players leaving the LostZone.
  • Fixed an issue where a Matchmaking ticket failed to cancel out completely if a party member left just before Matchmaking starts.
  • Fixed an issue with client-side validation for empty friend codes.
  • Fixed an issue where users could fail to invoke 'Voice Chat' settings while in spectate.

Menus / Awakening

  • Fixed an issue where Dev text was displayed when the player attempted to sell Housing Recipes in the sell menu at the Venge's shop.
  • Fixed an issue where 'Wormwood Ether' has an incorrect sell value.
  • Fixed an issue where Gloomstone Shards did not show up in inventory.
  • Fixed an issue where required Materials to awaken Bastion included 'Tainted Core'.
  • Fixed an issue where new weapons could not be crafted.
  • Fixed an issue where Players with greater than 2048 quests appeared to have no completed quests from the client perspective.
  • Fixed an issue where Opal of the King' material failed to count towards Weapon Crafting at Arsenal.
  • Fixed an issue where players were unable to Awaken Wayfinders using Awakening Stones at Awakening levels 1 and 2.
  • Fixed an issue where players were unable to use Awakening Stones to Awaken certain Weapons.
  • Fixed an issue where players were unable to craft 'Memory of Wingrave Prowess' for Awakening level 1.
  • Fixed an issue where the incorrect amount of Ingredients was deducted while Awakening any Weapon or Wayfinder.
  • Fixed an issue where the Recipe: Basic Arcanic Elixir 1 could be sold at the Venge.
  • Fixed an issue where Duskbringer and Earth Shaker's individual components could be recovered with just gold at the Weapon Crafting UI.
  • Fixed an issue where Settings could be opened during the Skylight intro cinematic.
  • Fixed an issue where there was a Severe FPS drop at the Select Imbuement page in the Gloom Sphere UI.
  • Fixed an issue where Player was kicked out of Echo menu when near or at Echo Limit due to hitching.
  • Fixed an issue where the player was able to increase multiple echo levels at once without spending memory fragments for each level.
  • Fixed an issue where Unlocked Weapon Echo did not match the intended item progression data.
  • Fixed an issue where Tempering a level 30 weapon that had had no tempers before showed the stats decreasing.
  • Fixed an issue where the Small Resonance Cache reward at end of an expedition was incorrectly named "Small Resonance Scroll".
  • Fixed an issue where text on the destination select screen on the Gloom gate was not localized.
  • Fixed an issue where the Bloodbore Gloomtrace used incorrect terminology.
  • Fixed an issue where the Mutator 'Midas' had an incorrect description.
  • Fixed an issue where changes made to option settings did not carry over to a new device.
  • Fixed an issue where the player was unable to confirm using a gamepad in the Weapon Reinforcement menu.

Control Issues

  • Fixed an issue where players got soft locked after respawning in Expeditions/Hunts.
  • Fixed an issue where select echoes would lockup or kick players when attempting to upgrade them.
  • Fixed an issue where "Select" inputs are functioning as "Hold" inputs.
  • Fixed an issue where L1 would sometimes get stuck.
  • Fixed an issue where Arcstorm's weapon ability prevented player movement after it’s use.
  • Fixed an issue where Character Auto ran after interacting with Kestrel's Hideout door.
  • Fixed an issue where after opening map with controller player could not move cursor around.
  • Fixed an issue where Controller inputs applied to character movement when the player had Chat widget open.
  • Fixed an issue with Ability Unlock/Recall inconsistencies on M+KB.
  • Fixed an issue where the look/move button stick toggle did not account for X-Axis camera sensitivity.
  • Fixed an issue where a cursor did not lock onto the Game client if it wasn't on the Main Display; and would drift around the Map and during Loading when using a controller.
  • Fixed an issue where players could experience "scrambled controls" after loading into Hunts/Expeditions.
  • Fixed an issue where the camera wasn't rotating after swiping one finger.

Performance Issues

  • Fixed an issue with Heartbeat tags for performance diagnostics.
  • Fixed an issue with Analytics volume.
  • Fixed an issue where Major FPS drops were being caused in the Character loadout menu.
  • Fixed an issue where Major FPS drop when ECHO list was opened after acquiring a lot of echoes.
  • Fixed an issue where reaching the Echo inventory limit caused severe performance issues.

Other Misc issue

  • Fixed an issue where certain tiles didn't have a description in the Options menu.
  • Fixed an issue where debugging for GloomBrain, GloomTrace and DrillMachine recipes were not working.
  • Fixed an issue where the Airship Syndicate logo was blurred in the Credits on PS4.
  • Fixed an issue where Black screen was displayed occasionally for a few seconds on the loading screen.
  • Fixed an issue where the 'tutorial' activity is incorrectly displayed in "Active Activities" upon launching the application for the first time before logging in.
  • Fixed an issue where the signal fire at Deepwood Holt did not activate automatically.
  • Fixed an issue where players got a notification to activate the Signal Fire to view full inventory.
  • Fixed an issue where an Infinite loading animation appeared for the item 'Star Shard'.
  • Fixed an issue where the on-use VFX for some Consumables was missing.
  • Fixed an issue where In-game cutscene did not scale to fit Ultra-Wide resolution.
  • Fixed an issue where the 'idle zoom' failed to occur for characters with Ransom equipped.
  • Fixed an issue where the player was unable to exit certain parts of the UI using 'ESC' key.
  • Fixed an issue where the Everfrost Bomb imbuement was nonfunctional.
  • Fixed an issue with compatibility testing.
  • Fixed an issue where an error string was called when loading into and out of 'The Pit'.
  • Fixed an issue where the player's shadow didn't connect to their feet when they stood on the ground at the beginning of the tutorial.
  • Fixed an issue where duplicate torches could appear on players during Gloom Collapse.
  • Fixed an issue where OnWaveComplete node's Wave Index always returned with 0.
  • Fixed an issue where the 'Quality' could not be selected for the FSR Quality.
  • Fixed an issue where changing resolution from "Borderless Windows" to a different display mode would display "null".
  • Fixed an issue where the Overgrowth mutator could experience severe SFX overlapping.
  • Fixed an issue where Combat music could play prematurely in the Loading Screen.
  • Fixed an issue where players were unable to complete 'The First' hunt.
  • Fixed an issue where "Item requesters" could create some camera issues.
  • Fixed an issue where Black Gloomstones were still in some loot pools.
  • Fixed an issue where the fade-to-black travel screen was missing when fast traveling within the same area.
  • Fixed an issue where Vale Shard Fragment and Winter Queen Shard could be crafted when Eventide was disabled.
  • Fixed an issue where there was an Eventide CVAR problem with the Highlands.
  • Fixed an issue where Eventide features were not available when the Live Event was active.
  • Fixed an issue where Gloom Caster FX did not match attack hitbox direction.
  • Disabled Mounts & removed the Mount item table.
  • Fixed an issue where required World State tags always generated requested tiles first in an instance.
  • Fixed an issue where World State Tags needed to be removed from tiles.
  • Fixed an issue where debugging Wireframe assets were seen during the wall-mounted laser attack phase in the Bloodbore Hunt.
  • Fixed an issue with Seeker Avala floating above ground - weighting issues on some clothing.
  • Fixed Omen’s dialogue sequence model having clothes clipping through model.
  • Updated Hans’ character model which changed to a tree log on interacting with him.
  • Fixed an issue with Gloom VFX remaining on the character when interrupted by an Emote during Signal Fire travel animation.
  • Fixed an issue where character models contorted when holding rifles or shotguns.
  • Fixed an issue where PS4 application terminated without generating core dump after user disconnects from the network in the loading screen instantly after selecting the character.
  • Fixed an issue where the Archon Commander cutscene could display incorrectly.
  • Fixed an issue where the Umbral Aura effect could be put on the Trickster.

Creatures

Misc / Individual Creatures

  • Fixed an issue where ‘squad sense’ was causing issues with enemies’ leashing/combat que tickets.
  • Fixed an issue where MiniFodder XP values were too low.
  • Fixed an issue where Gloom enemies did not spawn around Gloom Brambles in Highlands.
  • Fixed an issue where Enemies were able to pass through the Fog Wall in Shrouded Woods
  • Fixed an issue where Hollow One blades persisted in mid-air even after the enemy died.
  • Fixed an issue where Willow Witch's Poison Cloud ability did not disappear after the player defeated them.
  • Fixed an issue where Gloom Rot VFX persisted after blocking a Husk attack.
  • Fixed an issue where Gloom Tiding's attacks were dragging the player abnormally in the direction of the attack.
  • Fixed an issue where HOBGOBLIN Power up animation had default textures.
  • Fixed an issue where VFX appeared to be improper when the Gluttonous Wurms went underground and came out on sloped terrain.
  • Fixed an issue where Codex Initiates only targeted other enemy AI while using the beam attack.
  • Fixed Highlands Panther's tail animation when stationary.
  • Fixed an issue where Codex Initiate's projectile attack failed to send forth the projectile.
  • Fixed an issue where the Pridebound Stomper was unable to jump gaps/ledges.
  • Fixed an issue where Reaver Mystic totems may have spawned at player respawn coordinates.
  • Fixed an issue with Storm Shrike’s low audio for certain.
  • Fixed an issue where Debug lines appeared from Bonebinder trap attacks.
  • Fixed an issue where the hitbox was missing for ‘Bonebreaker’ enemy’s head.
  • Fixed an issue where Elite Enemy' units failed to create an egg on death when the Phoenix Eggs (Solar+Greed) mutator was active.
  • Fixed an issue where Fleas failed to spawn from gold piles when Greed mutator was active.
  • Fixed an issue where Ice Spider dropped Broodhunter Echoes during an Eventide expedition.
  • Fixed an issue where enemies activate healing SFX/VFX when crossing over toxin pools when Goldquake was active.
  • Fixed an issue where The Death Dissolve on AI was popping.
  • Fixed an issue where Enemies killed/despawned would leave behind a loot icon, even if they don't drop loot.
  • Fixed an issue where enemies were jumping in place in Highlands.
  • Fixed an issue where enemies in an undercroft tile wouldn't attack the character when they were in the hallway.

 

Events

  • Fixed an issue where soulbound enemy combat ranges were very small.
  • Fixed an issue where the player could defeat the 'Pridelord' while taking no damage during 'The Hunted' event.
  • Fixed an issue where Tracer enemies were not affected by the Gloomtouched mutator.
  • Fixed an issue where some enemies may not have spawned during the Sacrifice event in Bone Orchard expeditions.
  • Fixed an issue where Vaelor's Blood attach point for Resilience/HP bar couldn't be seen when locked-on in melee.
  • Fixed an issue where defeating Frost Ichors spawned after destroying an Ice Cube did not count towards the 'Slashing Through the Snow' Live Event Quest Objective.
  • Fixed an issue where Arclight Deceiver did not spawn during the Heroic Facsimile event in the Repository expedition when Greed mutator was active.
  • Fixed an issue where Crystal Phoenix became trapped on a pipe and stopped attacking.
  • Fixed an issue where Embered Shuuls could teleport off the map.

Chaotic Lancers

  • Fixed an exploit with the Chaotic Lancer.
  • Fixed an issue where Chaotic Lancers in the Highlands were dropping a level 1 accessory.

The Harbinger

  • Fixed an issue where the Harbinger could get stuck attempting to re enter collision when positioned between the player and a ledge while clipping into collision.
  • Fixed an issue where The Harbinger boss could fall off the map using its leap attack while the character is standing on the edge of the platform during the ‘Lighting the Flame’ Main Story Quest.

The Ninth Herald

  • Fixed an issue where Ninth Herald began to T-Pose when starting its AoE grab/attack.
  • Fixed an issue where Player could defeat 'Ninth Herald' while avoiding combat with a Rifle by climbing onto the rocks.

The Emissary

  • Fixed an issue where the "Emissary" in the tutorial dungeon had two health bars displayed.
  • Fixed an issue where the “Emissary” could slide around during the cutscene.
  • Fixed an issue where the “Emissary” could die by falling through the ground during combat.
  • Fixed an issue where the "Forgone Emissary" was dropping its echo at a higher level than intended in the Pit expedition.

 Frosthunters

  • Fixed an issue where some Frosthunter eggs were using the incorrect model.
  • Fixed an issue where Frosthunters didn’t have a limit to spawning Winterspawn eggs.
  • Fixed an issue where Frosthunters spawned Broodspawn instead of Winterspawn.
  • Fixed an issue where Frosthunters did not take damage after going through it’s Unstoppable phase.

Shroudstalkers

  • Fixed an issue where Shroudstalkers may get stuck in a running animation loop.
  • Fixed an issue where Shroudstalker's swirl attack VFX & SFX persists if killed during its attack animation.

Goblin Ichorites

  • Fixed an issue with the Parry VFX appearing when the character takes damage from Goblin Ichorite’s Poison Grenade.
  • Fixed an issue where Goblin Ichorite backpack does not dissolve with the chemist's corpse when defeated.
  • Fixed an issue where Goblin Ichorite's poison grenade AoE attack could destroy 'Golden Cache' crystals.

Loot Goblins / Pluderfools

  • Fixed an issue where Loot Goblin/Plunder fool events granted loot when success conditions were not met.
  • Fixed an issue where The Plunderfool Goblin can navigate through a Solid Ice wall near the Wrum Cave in Highlands.
  • Fixed an issue where Plunderfool's health bar was appearing for players far away from encounter location.
  • Fixed an issue where the gift box disappeared if the player defeated the Plunderfool while he was throwing the box.
  • Fixed an issue where the Goblin spawned during a horde event, spawned inside the terrain.

Broodmother Sil’reth / Winter Queen

  • Fixed an issue where Broodmother Sil’reth remained a valid target while on the ceiling during Hunts.
  • Fixed an issue where the Player could damage Broodmother Sil'reth while she was attached to the ceiling.
  • Fixed an issue where Multiple Broodmother Sil’reth could be seen when the player was standing outside the Gloom Wall during the Hunt: ‘Broodmother Sil’reth’.
  • Fixed an issue where Broodmother S'Ilreth would be difficult to target.
  • Fixed an issue where Broodmother S'ilreth HP bar would reset after the first phase.
  • Fixed an issue where the Broodmother cinematic could not be skipped.
  • Fixed an issue where the player could damage the Winter Queen outside the arena wall.
  • Fixed an issue where players could exploit the Winter Queen hunt by jumping onto the platform above the boss.
  • Fixed an issue where the Player could avoid attacks by standing on icicle assets on the left back corner of the Winter Queen arena.

Dread legion

  • Fixed an issue where the transition phase for Dread Legion did not have a safe zone along the player’s path. Finally, the third phase is now slightly less painful!

Wormwood

  • Fixed an issue where Wormwood's laser beam attack did not get interrupted when its resilience was broken.
  • Fixed an issue where Yeti may spawn during the Wormwood Hunt.
  • Fixed an issue where Wormwood targeted players outside the arena in multiplayer.

Talon of Pyare

  • Fixed an issue where Damage numbers were not displayed on Talon of Pyre
  • Fixed an issue where the Event Timer for Talon of Fire did not appear on the Highlands Map.
  • Fixed an issue where Talon of Pyre dropped level 1 accessories.
  • Added Improvements to the Talon of Pyre world boss encounter.
  • Fixed an issue where Talon of pyre became unresponsive after the DPS check phase.
  • Fixed an issue where Talon of Pyre would respawn multiple times if attacked behind the fire barrier.

Storm Twins

  • Fixed an issue where Storm of Thorns spawned in more than the regular amount of arrow barrages.

Bloodbore

  • Fixed an issue where Bloodbore could die and de-spawn if it moves to a specific area.
  • Fixed an issue where Bloodbore’s jump attack could produce an unusual death animation.
  • Fixed an issue where Bloodbore's laser attack continued to target a fallen player throughout the hunt.
  • Fixed an issue where double jumping during Bloodbore’s laser attack would redirect the attack.
  • Fixed Boodbore targeting Trickster Bombs when a Chaos mutator is active.
  • Fixed an issue where Bloodbore did not have golden armor applied when hit by a Trickster bomb with the Mayhem (Chaos+Chaos) mutator active.
  • Fixed an issue where Bloodbore attacked the enemies spawned from Gloomshroud mutator.
  • Fixed an issue where Laser Attack wind-up SFX was missing during the Wall latch phase of the 'Bloodbore' Hunt.

Trial of Lingering Light

  • Fixed an issue with the Hunt: Trial of the Lingering Light - the bear facsimile that spawned during this hunt being named incorrectly.
  • During the Trial of the Lingering Light, the Owl Gryphon facsimile that spawns now has a health bar.
  • Fixed an issue where players were kicked when finishing Trial of Lingering Light.
  • Fixed an issue where the Trial of Lingering Light Hunt objective did not appear when entering Hunt.
  • Fixed an issue where enemies did not aggro on the player in 'Trial of Lingering Light' unless the player attacked.

Commander Creed

  • Fixed an issue where Commander Creed's HP bar reset during the Archon Commander hunt
  • Fixed an issue where Shadow Imbuement VFX failed to persist on 'Archon Commander' after respawning.
  • Fixed an issue where Archon Commander's line of sight could be blocked by toxic mushrooms.

The Argent Hand

  • Fixed an issue where The Argent Hand - Killing 'THE ARGENT HAND' was not deducting HP from the hunt boss 'THE HAND REJOINED' on spawn.
  • Fixed an issue where Two HP bars were observed for Argent Hand in 'Argent Hand' Hunt

The Reaver King ‘Aturach’

  • Fixed an issue where The Reaver King 'Aturach' may disappear mid hunt.
  • Fixed an issue where The Reaver King fell through the surface while mounting the Marrow.
  • Fixed an issue where The Reaver King animation appeared incorrectly when the boss mounted the bear.
  • Fixed an issue where a group of 'Reavers' are present at the checkpoint when the player respawned during 'The Reaver King'.
  • Fixed an issue where Reaver units spawned by the Aturach did not aggro on the player unless approached during ‘Hunt: The Reaver King’.
  • Fixed an issue where the attack telegraph indicator was not displayed for Marrow's charge attack when 'Aturach' was mounted on him.
  • Fixed an issue where Reaver King did not move to the center of the arena to perform the AOE attack that summons reavers.
  • Fixed an issue where Aturach' may have clipped through and fell out of the playable area after performing a Teleport Strike.

Bloodspawn

  • Fixed an issue where The Bloodspawn's AOE's did not affect the character when it was cornered into the fence around the arena.
  • Fixed an issue where The Gloomtouched VFX was not applied on the explosive ichorlings during Bloodspawn Ichor hunt.
  • Fixed an issue where Bloodspawn ichors may have clipped into ground after Bloodspawn's health bar was depleted.
  • Fixed an issue where major frame rate drop could occur when explosive ichorlings exploded during Bloodspawn Hunt.

Rvy’n

  • Fixed an issue where Players were kicked when finishing Ryv'n the Devourer.
  • Fixed an issue where Rvy'n did not properly leave the area when encountered.
  • Fixed an issue where Ryv'n may not attack players after its guard was broken.
  • Fixed an issue where hunt bosses could enrage prematurely while the player was fighting Gloom Enemies.

Night’s Maw

  • Fixed an issue where Night's Maw AoE headbutt attack did not hit all characters equally
  • Fixed an issue where Night’s Maw had its HP bar displayed twice.
  • Fixed an issue where there are multiple spots in the Night's Maw event cave where the player could avoid damage from the boss or adds.
  • Fixed an issue where Night's Maw health could reset during the fight.
  • Fixed an issue where placing "Wurm Bait" may not register/count for summoning Night's Maw.
  • Fixed an issue where Night's Maw jittered when popping out of the ground.
  • Fixed an issue where Night's Maw was unresponsive and did not aggro the player.

The First

  • Fixed an issue where during The First’s barrier phase, players could be caught between tiles stopping movement.

Housing

  • Fixed an issue where standing in the apartment windowsill would result in the camera zooming in.
  • Window Panes in Skylight Apartments: The ethereal WorldGridMaterial texture no longer haunts the windowpanes. Now you can gaze out into the Shrouded Woods without pixelated interference.
  • Fixed an issue with the Omen Artifact animation, which had a visible pop back to idle after playing the interact animation.
  • Fixed an issue where the Grand Deceiver artifact chest could clip into most housing items in Housing.
  • Addressed a bug where the Twin Candle Sconce could not be placed in the Apartment.
  • Fixed an issue where Avala's Crochet Fox trophy could not be placed due to high collision.
  • Avala’s adorable fox creation has been properly labeled as “Avala’s Crocheted Fox”. No more yarn-based identity crises.
  • Updated the placeholder text ‘Coming Soon’ in the description of housing trophy ‘Unyielding Cube’.
  • Updated the collision on most housing items to allow them to fit on the grid better.
  • Fixed an issue with certain wall decor items having broken collision in housing.
  • Fixed an issue in Housing where certain decoration items had an unusual behavior with the shader when in Editing Mode.
  • An Imbuement no longer fails to be deducted from the player’s inventory upon interacting with the Primal Shrine.
  • Fixed an issue where The Primal Shrine buff wore out after exiting a housing instance.
  • Updated the icons for multiple Housing items.
  • Fixed an issue where the player failed to load into Skylight upon exiting the Skylight apartment.
  • Party members now politely exit the party leader’s apartment when the leader departs. No more awkward lingering—just spectral courtesy.
  • Fixed an issue where collecting the reward from the Alchemical mixer would kick the player instantly from the game.
  • Fixed an issue where an empty image was displayed along with ‘Looking for Server’ while in queue to enter Apartments.
  • Fixed an issue with the default evade button on controllers lacking functionality inside Skylight Apartments.
  • Fixed an issue where the button to invoke the radial menu lost functionality after exiting Edit Mode.
  • Added and verified new Housing Items
  • Fixed an issue where The Rustic Drawers were labeled as "Basic Wooden Side Table" in the Furnishings tab.
  • Fixed an issue where the Housing starter pack quest rewards granted wrong bed crafting recipe.
  • Fixed an issue where Dread Legion Artifact's passive effect could be stacked when activated and deactivated multiple times.
  • Fixed an issue where Transparency issues were occurring with the 'First Artifact'.
  • Fixed an issue where Artifact power did not update in the menu.
  • Fixed an issue where Temp names were being used on some Housing item names
  • Fixed an issue where  Some Candle VFX did not render properly on the East/West walls.
  • Fixed an issue where the Descriptions for some Lighting items were incorrect.
  • Fixed an issue where The Ironworn Chair was labeled as "Ironworn Coffee Table" in the Furnishings tab. Keep those coffee stains off your chairs!
  • Fixed an issue where the ‘Lambent Lantern’ loaded in laying on its side rather than standing upright.
  • Fixed an issue where items were not stacking in the Inventory Menu when there was more than one of the individual items.
  • Fixed an issue where the ‘hover highlight’ in the inventory menu could become unresponsive.
  • Fixed an issue where the "Simple Dresser" used the wrong icon.
  • Fixed an issue where a placeholder icon was observed for the 'Housing crafting' items
  • Fixed an issue where the focus was shifted to Decorations UI from House settings when moving the left stick.
  • Fixed an issue that resulted in the player getting KICKED to Main Menu upon entering Skylight Apartments.
  • Fixed an issue where the User was not able to back out from the Inventory tab while in housing.
  • Fixed an issue where the Bloodbore Artifact Recipe had an incorrect item description.
  • Fixed an issue where Players could view content not intended for release in the Housing UI.
  • Fixed an issue where certain Housing Items couldn't be placed due to bad collision.
  • Fixed an issue where the "Manage Artifacts" menu displayed an extra Artifact effect.
  • Fixed an issue where Certain Decor items were categorized incorrectly.
  • Fixed an issue where an incorrect Runesilver amount was displayed when the player entered Housing.
  • Fixed an issue where The Grand Deceiver Artifact did not affect gold acquired from Greed Gold Piles.
  • Fixed an issue where Switching wayfinders while in your apartment resulted in a kick to matchmaking, requiring a force-quit.
  • Fixed an issue where the player was able to open up the Map in their Apartment; it appeared very zoomed-in
  • Fixed an issue where "silvers" would appear if the camera was rotated too quickly.
  • Fixed an issue where Sensitivity was too high while the player was in edit mode.
  • Fixed an issue where Focus was shifted to Decorations UI from House settings when the left stick was moved.
  • Fixed an issue where the "Placement Type" text was visible in the Inventory window even when the player had no Housing items.
  • Fixed an issue where the Unyielding Cube texture had visible seams if the player moved along the cube. Time for some seamless jiggling!
  • Fixed an issue where the sprint animation continued when toggling Edit Mode
  • Fixed an issue where the armory was not locked while in the apartment.
  • Fixed an issue where players could place other housing items on top of the 'Trickster's Artifice'.
  • Fixed an issue where Holiday Tree event gifts could be placed into any spot.
  • Fixed an issue where the player received a Matchmaking Error when attempting to leave their apartment via the Fast Travel Map.

Quests

  • For those navigating Skylight, the waypoint marker at Gloomgate now appears for the objective “The Lost Colony: Enter the Shrouded Woods.”
  • Fixed an issue where "Ruins of Aurelian: Enter the Undercroft" did not display an objective marker, when in Skylight.
  • We’ve corrected the spelling of Ryv’n (previously “Rvy’n”) when crafting his Gloomtrace during the quest “The Lair of the Whisperer.”
  • Objective markers for Hans’ ‘Father of Mine’ quest now appear even if the player is not in the objective zone.
  • The Herald now knows how to properly implode during the ‘Into the Unknown’ quest. No more stage fright.
  • Fixed an issue with the CRAFTING UI not populating for the Imbuement Cauldron during the side quest ‘A Woodwen’s Plea.’
  • Fixed an issue with the potion menu in side quests only making sound effects but not crafting potions in “Woodwens Plea.”
  • Updated Waypoint marker which was missing if the player triggered “Not-So-Sage Advice” quest in Highlands.
  • The quest ‘Cleansing the fire’ now correctly references its location.
  • Fixed an issue where some challenges & Sphere Unlocks were not working.
  • Fixed an issue with some quests being lost on travel.
  • Fixed an issue with the character model of the ‘Silver Codex Monk’ not being displayed after completing the quest ‘Fall of the Silver Codex.’
  • Fixed an issue with the Crafting UI not populating items for ‘Sage’s Wisdom Potion’ in the side quest “Think Faster.”
  • Fixed an issue with the main story quest ‘Distress Beacon’ getting updated without meeting the objective criteria.
  • Fixed an issue where Arsenal's speech text box for the quest "Self Mastery" expired during the Quest dialogue for "Distress Beacon".
  • Fixed an issue with outdated NPC models being displayed during the ‘Distress Beacon’ main story quest dialogue sequence.
  • Fixed an issue with no waypoint pointing to Rook after defeating Bloodbore/Drill Bug.
  • Fixed a spelling error in the quest “Tracing the Past”: “Syklight” has been corrected to “Skylight.”
  • Fixed an issue where objectives were not tracked for the second tracer Event in a Ruins expedition during "Tracing the Past".
  • Fixed an issue where Tracer events completed in Undercroft counted towards the “Tracing the Past” objective.
  • Fixed an issue where all consumables had objective markers for “Consume and Control.”
  • Updated the ‘Noxious Betrayer' quest which did not have a waypoint after accepting from Old Kite in 'The Pit' expedition.
  • Updated Quest Rewards which were not configured for the quest 'The Thousand Faces' and 'Reunions and Revelations'.
  • Fixed an issue where Quest Rewards were not displayed on accepting 'The Broken Home' quest.
  • Updated Objective markers pointing to Tracer Event which were missing while progressing through the quest: 'Remnants of the Past'.
  • Updated the “frozen effect” applied to Marrow during "The Lost Colony" fight.
  • Updated Admin Tool quest complete/abandon function which was broken.
  • Fixed a spelling error in Ranger Davyn’s “Father of Mine” quest dialogue.
  • Fixed an issue where Maas the High Roller was named The Spendthrift when encountered during the SQ “The Lavish Betrayer”.
  • Fixed an issue where ‘Shrikes Upstart’ was named as ‘Betrayer Underling’ when fought during the side-quest “The Would-Be Successors”.
  • Fixed an issue where The Side Quest “Child of Mine” had no Quest Marker guiding the player from Skylight to Highlands.
  • Fixed an issue where the quest “Child of mine” had two quest markers displayed on screen.
  • Fixed an issue where the ‘CRAFTING’ UI did not populate for the Imbuement Cauldron during SQ ‘The Last Potion’.
  • Fixed an issue with the Crafting UI not populating items for ‘Reaper Potion’ in Side Quest “From the Edge of Death” + “The Last Potion”.
  • Fixed an issue where the ‘Kestrel and the Rook’ SQ in Skylight unlocked before meeting its pre-requirement.
  • Updated Quests: Project Re-Venge - [Plant The Resonating Crystal] text to fit within the interact prompt.
  • Fixed Waypoint marker failing to display for the objective ‘Find the assailant’ during ‘A Ruthless End’ quest.
  • Fixed an issue where the waypoint marker was missing in the Gloomsphere UI for the quest “Shadow of the Eclipse”.
  • Fixed an issue where Bond of Blood Totems appeared to be already placed in dedicated servers.
  • Fixed an issue where the mutator marker was missing in the Gloom Gate for the quest ‘Whispers on the Wind’.
  • Fixed an issue where the quest marker was missing on the imbuement to be used during ‘Birds of a Feather’ Side quest.
  • Fixed an issue where “Fragmentary Passage” pages did not clear from gamespace when picked up in Sidequests.
  • Fixed an issue in the UI where the objective marker was missing for the second imbuement slot at the Gloomgate during the main story ‘Finding the First’.
  • Fixed an issue where the Sphere 2 hunt quest does not complete with two imbuements added.
  • Fixed an issue where the camera clips into Lord Halar’s model when handing in the Cracked Conflux Arc.
  • Fixed an issue where Cell keys are unusually difficult to find when trying to free prisoners during the side-quest “Elusive Truths”.
  • Fixed an issue where a word was missing in dialogue during “The Caged Bird Sings”.
  • Fixed an issue where Bael Reaver Elites didn’t spawn on their waypoint markers.
  • Fixed an issue where the ‘Cataloging Life' SQ unlocks before prerequisites were fulfilled.
  • Fixed an issue where the Chipped plate couldn't be picked if it's dropped in the center of the event arena.
  • Fixed an issue where an objective marker pointing to the Venge was missing during ‘Controlling Chaos’ main story quest.
  • Fixed an issue where there was a missing objective marker on the Gloom Gate in Skylight for the Wormwood Hunt quest.
  • Fixed an issue where conditional quest drops were not classified as conditional loot variables.
  • Fixed an issue where the ‘Cinders of History' side quest is inappropriately granted.
  • Fixed an issue where the Priority Quest tutorial pop-up image was outdated.
  • Fixed an issue where ‘Last of the Woodwen's’ final quest asked for the wrong potion type.
  • Fixed an issue where Quest Marker was missing for the first step of the Side Quest ‘Unexpected Visitors’.
  • Fixed an issue where the Waypoint marker was not displayed for an objective of side quest 'The Thousand Faces'.
  • Fixed an issue where players were unable to decline any side quests.
  • Fixed an issue where the Player was given the option to decline a side quest while submitting it.
  • Fixed an issue where Picking up the 'Luaith Ring' would kick players to the main menu.
  • Fixed an issue where Venge's dialogue box displayed multiple times during the Plunderfool Challenge.
  • Fixed an issue where the Icon for ‘Traditional Contraband’ was missing.
  • Fixed an issue where the ‘Supply Raid' event item 'Charge' remained in the player inventory even after completing the Bloodworks expedition. Leave the smuggling operations to Kestrel.
  • Fixed an issue where "The Final Score" quest chain used the term "Kestrel's Haven" instead of "Kestrel's Hideout".
  • Fixed an issue where Player received MSQ "Name01" after completing "The Final Battle".
  • Fixed an issue where the ‘Lighting the Flame' quest objective failed to update.
  • Fixed an issue where players could enter the gloom for 'Lighting the Flame' MSQ while in a Party.
  • Fixed an issue where the ‘Lighting the Flame’ quest could lead to the player getting indefinitely stuck in Helper Queue.
  • Fixed an issue where ‘The Would-Be Successors' Side Quest objective maker was displayed on locked Expedition in Gloomsphere.
  • Fixed an issue where the ‘Love after the Gloomfall’ side quest did not have a waypoint marker pointing to Skylight while located in Highlands.
  • Fixed an issue where there was no objective marker on Lord Halar during the MSQ "The Fall of the Silver Codex".
  • Fixed an issue where the Forgotten Rings quest text was giving a misleading quest hint.
  • Fixed an issue where the Finding Courage' side quest had the name 'Hagran' misspelled on the quest-accept page.
  • Fixed an issue where the player was unable to interact with the Signal Fire for a brief period in Skylight during 'The Descent' MSQ.
  • Fixed an issue where ‘The Descent’s’ final objective text did not follow text guidelines.
  • Fixed an issue where Player was unable to progress MSQ further if they declined the New 'Main Story Quest' popup.
  • Fixed an issue where Old Kite was not spawning inside 'The Pit' Expedition.
  • Fixed an issue where Maelon Sol's character appeared distorted during the conversation with Warden Rust in the "Lost Colony" MSQ.
  • Fixed an issue where Players did not receive the 'Slashing through the Snow' quest after completing the prerequisite.
  • Fixed an issue where some assets supporting the hint for the ‘Finding the Leim Ring’ objective were missing during Forgotten Rings side quest.
  • Fixed an issue where ‘The Hidden Heart' objective failed to update.
  • Fixed an issue where the Ring of Ashes side quest ring model did not show up.
  • Fixed an issue where completing a 'hidden quest' could cause the Quest Completion UI to Appear.
  • Fixed an issue where players were unable to complete the side quest "Seeking Hope".
  • Fixed an issue where turning in "Eyes to See" during the MSQ would open a blank Quest Turn-In Window.
  • Fixed an issue where Revel Rubies were not set up to be granted for some challenge quests.
  • Fixed an issue where the Player could get kicked to the Main Menu during the 'Heart of Darkness' MSQ.
  • Fixed an issue where players were unable to complete the 'Book of Chaos'.
  • Fixed an issue where no enemies would spawn during the finale event in "Into the Unknown".
  • Fixed an issue where during a quest objective phase, success tags got added before phase tags were removed.
  • Fixed an issue where the quest did not update after the player finishes the tutorial and loads into Skylight.
  • Fixed an issue where players were unable to progress Main Story Quest after returning to Skylight after "Tangled Webs".
  • Fixed an issue where objectives of tracked Eventide challenges disappeared on travel.
  • Fixed an issue where Eventide Vale - Sphere 2 priority quest was not unlocked after meeting the criteria.
  • Fixed an issue where the "Traditions of Eventide" expedition objective wouldn't be cleared if the player did the expedition finale before the objective to complete events.
  • Fixed an issue where players are not given Eventide Sphere 2 Priority quest.
  • Fixed an issue where the players were unable to defeat the 'Winter Queen' during the hunt in Eventide quest 'Slashing through the Snow’.
  • Fixed an issue where objective markers were missing if the player has the "Complete the Mass Deception event" Quest objective active while in the expedition setup screen.
  • Fixed an issue where players could track a new quest when three quests are already tracked.

Damn you read all that? You are the TRUE Wayfinder!