Overview
New Wayfinder - Lora, the Vessel
New Overland Zone - The Crucible New Lost Zones - The Shattered Foundry & The Aegis Vault
6 New Weapons
15+ New Armor sets
35+ New Housing items
Updated tutorial
NVIDIA DLSS
Performance Improvements
Lora
Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.
(Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state, empowering her abilities.
Clobber: Launch a spirit fist forward, smashing through enemies in its path. Channeled: Lunge forward expelling a massive spirit fist causing additional break, damage and knocks enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling.
Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration; also Lora and nearby allies gain a protective aura that reduces incoming damage. Channeled: The Avatar manifests to pull in and smash nearby enemies and all party members will gain the reflective damage shield in addition to the damage reduction aura.
Seismic Launch: Quickly dash forward, damaging any enemies in front of you. Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance.
Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage and can pummel enemies with its fists.
Lora has 8 collectible armor sets and 2 cosmetic personas
The Crucible
The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started, and pen the world a dark fate.
Brand new open world area to explore
Brand new traversal mechanic to use in the Crucible - The Hookshot!
2 brand new Lost Zones! The Shattered Foundry The Aegis Vault
Combat
Vesper-III weapon ability Null Zone: The shield now pulses damage every second, damage increases with the amount of Locked and Loaded charges consumed
Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0) Increased damage from the Deceiver Bite (5.0) Increased radius of the Deceiver Bite (500 → 750) Re-applying a mark will cause the first one to explode and applying a fresh mark
Draken Maw weapon ability Aftermath: Increased damage to 12.5 over the 4 hits (up from 9.0) Added re-orientation windows throughout Improved responsiveness while using each level of momentum, players should feel less locked in.
Queen's Pyre weapon ability: Increased damage at each level of momentum (4/5/6) Increased radius
Grendel’s leap is now combo-enabled
Replaced magic defense with max health on Ransom
Leveled out all Epic Accessory drop rates to be in line with each other.
Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools
Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands
Increased health and damage of level 38 mythic hunts
Improved hit impact visuals
Improved HUD buff tray
Added new combat feedback on all weapons
Improved handling of the dialogue system at the end of hunts
Added total owned gold along with re-roll cost to the Job & Bounty boards
Fixed various echoes and abilities targeting Silo’s clone
Fixed a calculation error with the bonus damage on hit consumables (WP & AP) resulting in the consumables dealing excessive amounts of damage
Fixed an issue causing defensive powers from Accolades to be removed after traveling
Fixed an issue with the Prowess talent not being applied after travel
Performance & Tech
Added Nvidia DLSS 3 support
Updated default settings
Interacting with the Gloom Wall no longer causes major FPS drops
Fixed various PS5 related memory crashes
Changed the way shaders cache to reduce stutter
Updated Steam Deck default settings for a better experience NOTE: If updating to 1.0, it is recommended to reset the in-game graphics settings to default
Various Frostmarch optimizations
Various menu optimizations
Added Ultra-Wide support for non-standard resolutions
Add support for dynamic "background" Art on non-standard monitors / standard screen resolutions
Fixed various issues with the 16:10 aspect ratio
Misc Fixes
Fixed a few animation issues with the friendly Trickster
Fixed multiple overlapping chest spawns
Fixed multiple areas where players could get out of bounds
Fixed SO MANY toe catch and collision issues
Fixed multiple UI navigation issues
Fixed multiple localization issues
Fixed multiple item description issues
Fixed multiple objective issues with various Jobs & Bounties
Fixed an issue where the player would lose long-term buffs after traveling
Fixed not being able to put small housing items on mantels
Fixed an issue causing infinite load screens when joining a game through the Find Party menu
Fixed multiple issues with host/client replication
Fixed enemies spawning in the clouds during the Seeds of Corruption event
Fixed an issue in cross play causing tracked quests to become untracked after travel
Fixed an issue where clients could not invoke the radial menu
Known Issues
In some cases both the text and audio language settings will be blank. Resetting to default will fix this issue
Additional Performance improvements are coming soon to all Open World areas
Some users may experience excessive hitching on Nvidia drivers version 565.90 We recommend you either roll back to an older driver, or do a clean install.
Players on Steam Deck may experience performance issues after updating to 1.0, resetting the in-game graphics settings to default will correct this.
Clients might be unable to complete the main story quest Unraveling Doubt. Play as the host or solo to get around this
Loading icon will be displayed in place of an item after Awakening and character or weapon back to back
Switching characters while performing important event or quest actions will not always grant progress
UI does not update immediately after reducing Gloomstones to shards