Overview
- New Wayfinder - Lora, the Vessel 
- New Overland Zone - The Crucible New Lost Zones - The Shattered Foundry & The Aegis Vault 
- 6 New Weapons 
- 15+ New Armor sets 
- 35+ New Housing items 
- Updated tutorial 
- NVIDIA DLSS 
- Performance Improvements 
Lora
Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.
- (Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state, empowering her abilities. 
- Clobber: Launch a spirit fist forward, smashing through enemies in its path. Channeled: Lunge forward expelling a massive spirit fist causing additional break, damage and knocks enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling. 
- Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration; also Lora and nearby allies gain a protective aura that reduces incoming damage. Channeled: The Avatar manifests to pull in and smash nearby enemies and all party members will gain the reflective damage shield in addition to the damage reduction aura. 
- Seismic Launch: Quickly dash forward, damaging any enemies in front of you. Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance. 
- Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage and can pummel enemies with its fists. 
- Lora has 8 collectible armor sets and 2 cosmetic personas 
The Crucible
The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started, and pen the world a dark fate.
- Brand new open world area to explore 
- Brand new traversal mechanic to use in the Crucible - The Hookshot! 
- 2 brand new Lost Zones! The Shattered Foundry The Aegis Vault 
Combat
- Vesper-III weapon ability Null Zone: The shield now pulses damage every second, damage increases with the amount of Locked and Loaded charges consumed 
- Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0) Increased damage from the Deceiver Bite (5.0) Increased radius of the Deceiver Bite (500 → 750) Re-applying a mark will cause the first one to explode and applying a fresh mark 
- Draken Maw weapon ability Aftermath: Increased damage to 12.5 over the 4 hits (up from 9.0) Added re-orientation windows throughout Improved responsiveness while using each level of momentum, players should feel less locked in. 
- Queen's Pyre weapon ability: Increased damage at each level of momentum (4/5/6) Increased radius 
- Grendel’s leap is now combo-enabled 
- Replaced magic defense with max health on Ransom 
- Leveled out all Epic Accessory drop rates to be in line with each other. 
- Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools 
- Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands 
- Increased health and damage of level 38 mythic hunts 
- Improved hit impact visuals 
- Improved HUD buff tray 
- Added new combat feedback on all weapons 
- Improved handling of the dialogue system at the end of hunts 
- Added total owned gold along with re-roll cost to the Job & Bounty boards 
- Fixed various echoes and abilities targeting Silo’s clone 
- Fixed a calculation error with the bonus damage on hit consumables (WP & AP) resulting in the consumables dealing excessive amounts of damage 
- Fixed an issue causing defensive powers from Accolades to be removed after traveling 
- Fixed an issue with the Prowess talent not being applied after travel 
Performance & Tech
- Added Nvidia DLSS 3 support 
- Updated default settings 
- Interacting with the Gloom Wall no longer causes major FPS drops 
- Fixed various PS5 related memory crashes 
- Changed the way shaders cache to reduce stutter 
- Updated Steam Deck default settings for a better experience NOTE: If updating to 1.0, it is recommended to reset the in-game graphics settings to default 
- Various Frostmarch optimizations 
- Various menu optimizations 
- Added Ultra-Wide support for non-standard resolutions 
- Add support for dynamic "background" Art on non-standard monitors / standard screen resolutions 
- Fixed various issues with the 16:10 aspect ratio 
Misc Fixes
- Fixed a few animation issues with the friendly Trickster 
- Fixed multiple overlapping chest spawns 
- Fixed multiple areas where players could get out of bounds 
- Fixed SO MANY toe catch and collision issues 
- Fixed multiple UI navigation issues 
- Fixed multiple localization issues 
- Fixed multiple item description issues 
- Fixed multiple objective issues with various Jobs & Bounties 
- Fixed an issue where the player would lose long-term buffs after traveling 
- Fixed not being able to put small housing items on mantels 
- Fixed an issue causing infinite load screens when joining a game through the Find Party menu 
- Fixed multiple issues with host/client replication 
- Fixed enemies spawning in the clouds during the Seeds of Corruption event 
- Fixed an issue in cross play causing tracked quests to become untracked after travel 
- Fixed an issue where clients could not invoke the radial menu 
Known Issues
- In some cases both the text and audio language settings will be blank. Resetting to default will fix this issue 
- Additional Performance improvements are coming soon to all Open World areas 
- Some users may experience excessive hitching on Nvidia drivers version 565.90 We recommend you either roll back to an older driver, or do a clean install. 
- Players on Steam Deck may experience performance issues after updating to 1.0, resetting the in-game graphics settings to default will correct this. 
- Clients might be unable to complete the main story quest Unraveling Doubt. Play as the host or solo to get around this 
- Loading icon will be displayed in place of an item after Awakening and character or weapon back to back 
- Switching characters while performing important event or quest actions will not always grant progress 
- UI does not update immediately after reducing Gloomstones to shards 
 
                
               
                
              